I'm using "Run 'app'" in Android Studio 4.2.1 to trigger building.
Even if I have nothing changed in my src files, the gradle task 'externalNativeBuild' rebuilds some certain files and takes 10+ seconds each time.
I get the output log:
> Task :xxx:externalNativeBuildDebug
Build xxx_module_arm64-v8a
ninja: Entering directory 'path/to/my/cmake/output/dir
[1/5] Building CXX object xxx/CMakeFiles/xxx.dir/source_file_a.cc.o
[2/5] Building CXX object xxx/CMakeFiles/xxx.dir/source_file_b.cc.o
[3/5] Linking CXX static library xxx\some_relative_archive.a
[4/5] Linking CXX static library xxx\some_other_relative_archive.a
[5/5] Linking CXX shared library ..\..\..\..\build\intermediates\cmake\debug\obj\arm64-v8a\some_relative_shared_object.so
Task externalNativeBuildDebug took 9596 ms, 9.596 s
However,when I try running ninja -d explain and ninja -t deps to check the mtime of those files, it seems nothing has changed in the src file.
# ninja -d explain, no work to do
ninja explain: output cmake_object_order_depends_target_xxx_viewmodel of phony edge with no inputs doesn't exist
ninja explain: output cmake_object_order_depends_target_xxx_model of phony edge with no inputs doesn't exist
ninja explain: output cmake_object_order_depends_target_xxx_business of phony edge with no inputs doesn't exist
ninja explain: output cmake_object_order_depends_target_xxx_plugin of phony edge with no inputs doesn't exist
ninja explain: output cmake_object_order_depends_target_xxx_util of phony edge with no inputs doesn't exist
ninja: no work to do.
# ninja -t deps, indicating the .o file is VALID
xxx/CMakeFiles/xxx.dir/source_file_a.cc.o: #deps 408, deps mtime 694440973 (VALID)
../../../../../../viewmodel/source_file_a.cc
../../../../../../viewmodel/source_file_a.h
D:/UGit/WeCalendar/app_common/src/include/wemeet/include/app_header.h
D:/UGit/WeCalendar/sdk/third_party/runtime/Android/include/wemeet/framework/platform/framework_header.h
D:/Sdk/ndk/21.3.6528147/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1/stdlib.h
D:/Sdk/ndk/21.3.6528147/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1/__config
……
What else can I do to find out the problem?
Related
I am attempting to build 'oboe' on a windows machine using cmake (version 3.25.0) and a visual studio generator. The end goal is to create a c++ audio library that uses oboe as the back end for android, but as a first step simply geting oboe to build is the plan.
I have managed to succesfully generate build and use a static library with a few simple test functions using the method described below, but I run into errors when attempting to build oboe.
I have also managed to get oboe to build by using the method described in the documentation and
doing add_subdirectory etc. in the CMakeLists file of android studio. However I am trying to generate/ build using cmake outside of android studio.
The oboe repo is found here: https://github.com/google/oboe
The toolchain file I am using is: 'android.toolchain.cmake' included in the NDK at the location: ndk version/build/cmake/android.toolchain.cmake
I use a batch script to automate generating/ building to several different android ABI's, inspired by a similar shell script included with the oboe repo 'build_all_android.sh'. The .bat script I made is shown below:
#echo OFF
set BUILD_DIR=build
set ANDROID_NDK=C:\Microsoft\AndroidNDK\android-ndk-r23c
set GENERATOR="Visual Studio 17 2022"
set CMAKE_GENERATOR=-G %GENERATOR%
set CMAKE_TOOLCHAIN_FILE=-DCMAKE_TOOLCHAIN_FILE=%ANDROID_NDK%\build\cmake\android.toolchain.cmake
set CMAKE_SYSTEM_NAME=-DCMAKE_SYSTEM_NAME=Android
set EXTRA_CMAKE_ARGS=-DBUILD_SHARED_LIBS=true -DANDROID_TOOLCHAIN=clang -DANDROID_STL=c++_static
CALL :build_android armeabi-v7a ARM 16
CALL :build_android arm64-v8a ARM64 21
CALL :build_android x86_64 x64 21
CALL :build_android x86 x86 16
EXIT /B %ERRORLEVEL%
:build_android
set ABI_VERSION=%~1
set GENERATOR_PLATFORM=%~2
set MINIMUM_API_LEVEL=%~3
set CMAKE_ANDROID_ARCH_ABI=-DANDROID_ABI=%ABI_VERSION%
set ABI_BUILD_DIR=%BUILD_DIR%\%ABI_VERSION%
set CMAKE_GENERATOR_PLATFORM=-A %GENERATOR_PLATFORM%
set CMAKE_BUILD_DIR=-B %ABI_BUILD_DIR%
set CMAKE_MIN_API=-DANDROID_PLATFORM=android-%MINIMUM_API_LEVEL%
set CMAKE_ARGS=%CMAKE_BUILD_DIR% %CMAKE_ANDROID_ARCH_ABI% %CMAKE_GENERATOR% %CMAKE_GENERATOR_PLATFORM% %CMAKE_SYSTEM_NAME% %CMAKE_TOOLCHAIN_FILE% %CMAKE_MIN_API%
echo building for android ABI: %ABI_VERSION%
echo cmake arguments = %CMAKE_ARGS%
echo:
cmake %CMAKE_ARGS% %EXTRA_CMAKE_ARGS%
echo:
cmake --build %ABI_BUILD_DIR% --target ALL_BUILD
echo:
echo:
EXIT /B 0
When I run this using the ANDROID_NDK variable (line 3) pointing to the root of the up to date ndk that comes with the visual studio 2022 android tools, I get an error:
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: C:/Microsoft/AndroidNDK/android-ndk-r23c/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
-- Check for working C compiler: C:/Microsoft/AndroidNDK/android-ndk-r23c/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake:70 (message):
The C compiler
"C:/Microsoft/AndroidNDK/android-ndk-r23c/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: C:/Users/user/Documents/Code Projects/oboe/build/x86/CMakeFiles/CMakeScratch/TryCompile-pp2ibg
Run Build Command(s):C:/Program Files/Microsoft Visual Studio/2022/Community/MSBuild/Current/Bin/amd64/MSBuild.exe cmTC_c21fb.vcxproj /p:Configuration=Debug /p:Platform=x86 /p:VisualStudioVersion=17.0 /v:m && MSBuild version 17.4.1+9a89d02ff for .NET Framework
ANDROID_HOME=C:\\Microsoft\AndroidSDK\25
ANDROID_SDK_ROOT=C:\\Microsoft\AndroidSDK\25
ANT_HOME=
JAVA_HOME=C:\Program Files\Android\jdk\jdk-8.0.302.8-hotspot\jdk8u302-b08
NDK_ROOT=C:\Microsoft\AndroidNDK\android-ndk-r23c
testCCompiler.c
In file included from <built-in>:349:
<command line>(1,9): warning : '__ANDROID_API__' macro redefined [-Wmacro-redefined] [C:\Users\user\Documents\Code Projects\oboe\build\x86\CMakeFiles\CMakeScratch\TryCompile-pp2ibg\cmTC_c21fb.vcxproj]
#define __ANDROID_API__ 1
^
<built-in>(342,9): note: previous definition is here
#define __ANDROID_API__ __ANDROID_MIN_SDK_VERSION__
^
1 warning generated.
ld: error: cannot open crtbegin_so.o: No such file or directory
ld: error: unable to find library -llog
ld: error: unable to find library -landroid
ld: error: cannot open crtend_so.o: No such file or directory
clang: error: linker command failed with exit code 1 (use -v to see invocation)
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Application Type\Android\3.0\Android.Common.targets(125,5): error MSB6006: "clang.exe" exited with code 1. [C:\Users\user\Documents\Code Projects\oboe\build\x86\CMakeFiles\CMakeScratch\TryCompile-pp2ibg\cmTC_c21fb.vcxproj]
CMake will not be able to correctly generate this project.
and cmake fails to generate the project. I can actually get this to generate correctly, but only if I set the android NDK version within the cross-compilation options of visual studio to use the NDK bundled with my installation of Android studio, and also set the ANDROID_NDK variable of the batch script to point to the same root.
In this case, though cmake generates the project the build fails with a similar reason to the warning given above:
Building Custom Rule C:/Users/user/Documents/Code Projects/oboe/CMakeLists.txt
AAudioLoader.cpp
In file included from <built-in>:404:
<command line>(1,9): error : '__ANDROID_API__' macro redefined [-Werror,-Wmacro-redefined] [C:\Users\user\Documents\Co
de Projects\oboe\build\x86\oboe.vcxproj]
#define __ANDROID_API__ 16
^
<built-in>(394,9): note: previous definition is here
#define __ANDROID_API__ __ANDROID_MIN_SDK_VERSION__
^
1 error generated.
Thanks in advance for any help, it is much appreciated!
Your build fails because you instruct the compiler to view the warning '__ANDROID_API__' macro redefined as an error. And this warning seems to occur because Visual Studio still sets the macro __ANDROID_API__ instead of setting __ANDROID_MIN_SDK_VERSION__. I think that is a Visual Studio bug that was introduced when they started shipping the NDK 23 instead of 21.
EDIT:
This issue is being tracked here.
I am trying to use CMake to create a .so library that uses OpenCV for use on Android.
I have no prior experience with CMake before this. I got a couple things working with CMake so far. I successfully built and ran a simple OpenCV program for windows and I've also created a .so file that doesn't use OpenCV. I was able to successfully called that .so from a Unity program on Android. My goal is to create an OpenCV plugin for Unity. I turned to CMake because I tried making a simple .so in Visual Studios, but my Unity program couldn't find it (though I was able to create a .dll that used OpenCV for a windows Unity program using Visual Studios that worked).
I have both r19c Android NDK and OpenCV 4.5.2 Android SDK on my C drive.
My code file is test.cpp, and it very simply uses some OpenCV elements. It's as follows:
#include "opencv2/opencv.hpp"
extern "C" int get_number()
{
cv::Mat img(2,2, CV_8UC3, cv::Scalar(126,0,255));
cv::Size size = img.size();
int width = size.width;
return width;
}
I am thinking that my error may be in the CMakeLists.txt file, that I am probably pointing to the wrong OpenCV folders.
My CMakeLists.txt is:
cmake_minimum_required(VERSION 3.20)
set(OpenCV_DIR C:/OpenCVAndroid/sdk/native/jni/abi-arm64-v8a)
set(OpenCV_INCLUDE_DIRS C:/OpenCVAndroid/sdk/native/jni/include)
project( test )
find_package( OpenCV REQUIRED )
include_directories( ${OpenCV_INCLUDE_DIRS} )
add_library( test SHARED test.cpp )
and I'm using a .bat file that has the following lines:
rmdir /s /q build
mkdir build
cd build
"C:/Program Files/CMake/bin/cmake.exe" ^
-S=C:\Users\m_knu\Desktop\test ^
-G"MinGW Makefiles" ^
-DCMAKE_BUILD_TYPE=Release ^
-DCMAKE_TOOLCHAIN_FILE=C:\r19c\android-ndk-r19c\build\cmake\android.toolchain.cmake ^
-DCMAKE_MAKE_PROGRAM=C:\r19c\android-ndk-r19c\prebuilt\windows-x86_64\bin\make.exe ^
-DANDROID_NDK=C:\r19c\android-ndk-r19c ^
-DANDROID_NATIVE_API_LEVEL=android-21 ^
-DANDROID_ABI=arm64-v8a ^
-DCMAKE_MODULE_PATH="C:/OpenCVAndroid/sdk/native/jni/abi-armeabi-v7a" ^
"C:/Program Files/CMake/bin/cmake.exe" --build .
pause
all three files are located in the same folder.
When I run the .bat file I get the following output:
C:\Users\m_knu\Desktop\test>rmdir /s /q build
C:\Users\m_knu\Desktop\test>mkdir build
C:\Users\m_knu\Desktop\test>cd build
C:\Users\m_knu\Desktop\test\build>"C:/Program Files/CMake/bin/cmake.exe" -S=C:\Users\m_knu\Desktop\test -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=C:\r19c\android-ndk-r19c\build\cmake\android.toolchain.cmake -DCMAKE_MAKE_PROGRAM=C:\r19c\android-ndk-r19c\prebuilt\windows-x86_64\bin\make.exe -DANDROID_NDK=C:\r19c\android-ndk-r19c -DANDROID_NATIVE_API_LEVEL=android-21 -DANDROID_ABI=arm64-v8a -DCMAKE_MODULE_PATH="C:/OpenCVAndroid/sdk/native/jni/abi-armeabi-v7a"
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/r19c/android-ndk-r19c/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/r19c/android-ndk-r19c/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found OpenCV: C:/OpenCVAndroid (found version "4.5.2")
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/m_knu/Desktop/test/build
C:\Users\m_knu\Desktop\test\build>"C:/Program Files/CMake/bin/cmake.exe" --build .
[ 50%] Building CXX object CMakeFiles/test.dir/test.cpp.o
[100%] Linking CXX shared library libtest.so
CMakeFiles/test.dir/test.cpp.o: In function `get_number':
C:\Users\m_knu\Desktop\test/test.cpp:5: undefined reference to `cv::Mat::Mat(int, int, int, cv::Scalar_<double> const&)'
C:\Users\m_knu\Desktop\test/test.cpp:9: undefined reference to `cv::Mat::~Mat()'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [libtest.so] Error 1
make[1]: *** [CMakeFiles/test.dir/all] Error 2
make: *** [all] Error 2
C:\Users\m_knu\Desktop\test\build>pause
Press any key to continue . . .
As I mentioned earlier, my guess is that I've incorrectly referenced the OpenCV directories, but I wouldn't be surprised if I'm missing other things.
description
We have a C/C++ project wallet-core that is using third party library libsecp256k1, and we install libsecp256k1 into /usr/local/lib and /usr/local/include, all works well in wallet-core Unit Test, till we add it to android, which call wallet-core.
call links:
android project -> wallet-core -> trezor_crypto -> libsecp256k1
When we run tools/android-test, got error in link period:
xxxx -L/usr/local/lib trezor-crypto/libTrezorCrypto.a libprotobuf.a -llog /usr/local/lib/libsecp256k1.a -latomic -lm && :
/Users/bibodeng/Library/Android/sdk/ndk-bundle/toolchains/llvm/prebuilt/darwin-x86_64/lib/gcc/x86_64-linux-android/4.9.x/../../../../x86_64-linux-android/bin/ld: error: /usr/local/lib/libsecp256k1.a: no archive symbol table (run ranlib)
../../../../../../trezor-crypto/src/ecdsa.c:1211: error: undefined reference to 'secp256k1_context_create'
../../../../../../trezor-crypto/src/ecdsa.c:1213: error: undefined reference to 'secp256k1_schnorr_sign'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
Configuring for JNI
two function is undefined and there is no symbols, tell me ranlib. ranlib result:
$ranlib libsecp256k1.a
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: archive member: libsecp256k1.a(/0) size too large (archive member extends past the end of the file)
I run nm -g libsecp256k1.a also said it's truncated or malformed archive.
Please help me to solve this problem, we have stuck several days. Thanks a lot.
guess reason
I read many answer and guess it's reason:
linker will run ranlib before link, but it fail cause there is no
symbol ranlib failed because libsecp256k1.a
archive file is too big or maybe not in good format
libsecp256k1.a file is not
generated well or ranlib has problems.
codes & config
libsecp256k1: https://github.com/Bitcoin-ABC/secp256k1
./autogen.sh
mkdir build
cd build
../configure --enable-module-schnorr
make
make check
sudo make install
wallet-core: https://github.com/IFWallet/wallet-core/tree/free_cash
git clone git#github.com:IFWallet/wallet-core.git
git checkout free_cash
cd wallet-core
./bootstrap.sh
./tools/android-test
download the codes from github and checkout free_cash branch, run upper cmd will get the same error.
relate answers
I already try this answer, but not work.
ndk-no-archive-symbol-table
I want to run a simple executable that should print "Hello Cmake" when I will execute it from adb shell. For this, I have created a simple c++ file with CMakeLists.txt file as following:
hello.cpp
#include <iostream>
int main(int, char**) {
std::cout << "Hello, CMake!\n";
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
add_library( # Sets the name of the library.
hello_cmake
# Sets the library as a static library.
STATIC
# Provides a relative path to your source file(s).
hello.cpp )
I have tried to run following command in terminal:
cmake D:/Development/CMAKE/HelloCmake/ -G Ninja \
-DANDROID_TOOLCHAIN_NAME=aarch64-linux-android29-clang++ \
-DANDROID_PLATFORM=29 \
-DCMAKE_CACHEFILE_DIR=D:/Development/CMAKE/HelloCmake/build \
-DCMAKE_MAKE_PROGRAM=D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe \
-DCMAKE_C_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang \
-DCMAKE_CXX_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang++
This has the following result:
D:\Development\CMAKE\HelloCmake>cmake D:/Development/CMAKE/HelloCmake/ -G Ninja -DANDROID_TOOLCHAIN_NAME=aarch64-linux-android29-clang++ -DANDROID_PLATFORM=29 -DCMAKE_CACHEFILE_DIR=D:/Development/CMAKE/HelloCmake/build -DCMAKE_MAKE_PROGRAM=D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe -DCMAKE_C_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -DCMAKE_CXX_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang++
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Check for working C compiler: D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang
-- Check for working C compiler: D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -- broken
CMake Error at D:/Sdk/cmake/3.10.2.4988404/share/cmake-3.10/Modules/CMakeTestCCompiler.cmake:52 (message):
The C compiler
"D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeTmp
Run Build Command:"D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe" "cmTC_e4775"
ninja: fatal: CreateProcess: %1 is not a valid Win32 application.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt
-- Configuring incomplete, errors occurred!
See also "D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeOutput.log".
See also "D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeError.log".
D:\Development\CMAKE\HelloCmake>
Please help me to configure it correctly.
Update 1
With Michael guidance, I have found the build_command.txt file in Android Studio and it has the following contents for simple "Hello World" application:
Executable : D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe
arguments :
-HD:\Development\Android\HelloCPP\app\src\main\cpp
-BD:\Development\Android\HelloCPP\app\.cxx\cmake\debug\arm64-v8a
-DANDROID_ABI=arm64-v8a
-DANDROID_PLATFORM=android-26
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\Android\HelloCPP\app\build\intermediates\cmake\debug\obj\arm64-v8a
-DCMAKE_BUILD_TYPE=Debug
-DANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_CXX_FLAGS=-std=c++14
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
-DCMAKE_SYSTEM_VERSION=26
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake
-G Ninja
-DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
jvmArgs :
I have run the following command for my application:
D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe
-HD:\Development\CMAKE\HelloCmake\
-BD:\Development\CMAKE\HelloCmake\arm64-v8a
-DANDROID_ABI=arm64-v8a
-DANDROID_PLATFORM=android-29
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\CMAKE\HelloCmake\build
-DCMAKE_BUILD_TYPE=Debug
-DANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_CXX_FLAGS=-std=c++14
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
-DCMAKE_SYSTEM_VERSION=26
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake
-G Ninja
-DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
and I get the following output:
D:\Development\CMAKE\HelloCmake>D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe -HD:\Development\CMAKE\HelloCmake\ -BD:\Development\CMAKE\HelloCmake\arm64-v8a -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-29 -DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\CMAKE\HelloCmake\build -DCMAKE_BUILD_TYPE=Debug -DANDROID_NDK=D:\Sdk\ndk\20.1.5948944 -DCMAKE_CXX_FLAGS=-std=c++14 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_VERSION=26 -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944 -DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake -G Ninja -DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
-- Check for working C compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
-- Check for working C compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
-- Check for working CXX compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: D:/Development/CMAKE/HelloCmake/arm64-v8a
D:\Development\CMAKE\HelloCmake>
Build files are written to arm64-v8a but I didn't find any ELF shared object, 64-bit LSB arm64, dynamic (/system/bin/linker64), stripped object that should be able to run on my android device.
I have found only the following files:
$ find . | xargs file | grep ELF
./CMakeFiles/3.10.2/CMakeDetermineCompilerABI_C.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=7cb1fddcd4776716628feaf37d471c1ea4a55314, with debug_info, not stripped
./CMakeFiles/3.10.2/CMakeDetermineCompilerABI_CXX.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=1f498297f62e5a52751312894e88a9abef0412d5, with debug_info, not stripped
./CMakeFiles/feature_tests.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=a56baeb98e3f077c3cc0a512b0535089a717929c, with debug_info, not stripped
Any suggestion?
Update 2
I have run D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe -C arm64-v8a command to make the target static library but I get libhello_cmake.a which is current ar archive.
I think to make an executable the CMakeLists.txt add_library line should be replaced with something else?
There are a couple of problems:
Static libraries are not meant to be run directly. If you want to build an executable that you can run, you should use add_executable instead of add_library.
When you invoke cmake you should set the CMAKE_TOOLCHAIN_FILE option to specify the toolchain file to use, and possibly other options as well. To get an idea of what Android Studio / Gradle uses, you can use Android Studio's project wizard to create an Android project with C++ support and take a look at the cmake_build_command.txt file that gets generated when you build that project.
After running cmake you also need to run ninja. The command would be something like ninja -C <directory containing build files generated by cmake>.
I am trying to compile a CMake project for android.
I use QtCreator to create and compile the project. Using QMake works fine, but CMake projects don't work.
CMake Project parsing failed.
Running "C:\Android\android-sdk\cmake\3.10.2.4988404\bin\cmake.exe -E server "--pipe=\\.\pipe\{78eb9a25-fbdf-4ac7-b840-8cfe89cbd883}" --experimental" in C:\Users\Thorsten\AppData\Local\Temp\QtCreator-Zmienl\qtc-cmake-KUabkXqG.
Starting to parse CMake project, using: "-DCMAKE_CXX_COMPILER:STRING=C:/Android/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe", "-DCMAKE_C_COMPILER:STRING=C:/Android/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe", "-DCMAKE_PREFIX_PATH:STRING=C:/Qt/5.13.0/android_x86_64", "-DQT_QMAKE_EXECUTABLE:STRING=C:/Qt/5.13.0/android_x86_64/bin/qmake.exe".
The CXX compiler identification is Clang 8.0.2
Check for working CXX compiler: C:/Android/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
Check for working CXX compiler: C:/Android/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe -- broken
CMake Error at C:/Android/android-sdk/cmake/3.10.2.4988404/share/cmake-3.10/Modules/CMakeTestCXXCompiler.cmake:45 (message):
The C++ compiler
"C:/Android/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: C:/Users/Thorsten/AppData/Local/Temp/QtCreator-Zmienl/qtc-cmake-KUabkXqG/CMakeFiles/CMakeTmp
Run Build Command:"C:/Android/android-sdk/cmake/3.10.2.4988404/bin/ninja.exe" "cmTC_622f7"
[1/2] Building CXX object CMakeFiles/cmTC_622f7.dir/testCXXCompiler.cxx.obj
[2/2] Linking CXX executable cmTC_622f7.exe
FAILED: cmTC_622f7.exe
cmd.exe /C "cd . && C:\Android\android-sdk\ndk-bundle\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe CMakeFiles/cmTC_622f7.dir/testCXXCompiler.cxx.obj -o cmTC_622f7.exe -Wl,--out-implib,libcmTC_622f7.dll.a -Wl,--major-image-version,0,--minor-image-version,0 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 && cd ."
clang++.exe: error: unable to execute command: program not executable
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:8 (project)
Configuring incomplete, errors occurred!
See also "C:/Users/Thorsten/AppData/Local/Temp/QtCreator-Zmienl/qtc-cmake-KUabkXqG/CMakeFiles/CMakeOutput.log".
See also "C:/Users/Thorsten/AppData/Local/Temp/QtCreator-Zmienl/qtc-cmake-KUabkXqG/CMakeFiles/CMakeError.log".
CMake Project parsing failed.
I found several posts about this, but most of them were not answered or simply not useful. I found this helpful, so I added
SET (CMAKE_C_COMPILER_WORKS 1)
SET (CMAKE_CXX_COMPILER_WORKS 1)
before project(). But now I get
CMake Error in CMakeLists.txt:
No known features for CXX compiler
"Clang"
version 8.0.2.
CMake Project parsing failed.
So far I haven't found something useful for that.
I hope I can get some more help this way.
ps: I recently reinstalled my os (Windows 10), so if I forgot to update something it's not older than two month. I let QtCreator, Visual Studio and Android Studio do the installation of the toolchains.
pps: The project is a new project created by QtCreator