Android - Adding custom Modifiers in jetpack - android

I want to add some semantics
contentDescription = "SomeID"
testTag = "SomeID"
to some UI elements
Current approach is like this
modifier = Modifier.padding(top = 10).semantics {
testTag = "SomeID"
contentDescription = "SomeID"
},
How do write a custom extension that takes in input data and assigns it to semantics
modifier = Modifier.padding(top = 10).addSemantics(id = "SomeID"),

You can do it as
fun Modifier.customModifier(paddingValues: PaddingValues, description: String) = this.then(
padding(paddingValues).semantics {
testTag = description
contentDescription = description
}
)
When you wish your Modifier to have memory or access to Comopsable scope to use LaunchedEffect and so on you can use composed as
fun Modifier.customModifierWithMemory(paddingValues: PaddingValues, description: String) =
composed {
LaunchedEffect(key1 = Unit){
// Do something here
}
var memory by remember {
mutableStateOf(0)
}
Modifier
.padding(paddingValues)
.semantics {
testTag = description
contentDescription = description
}
}

Related

New card item appearse only after phone rotation

I am writing a small gallery app for my cat. It has a button by clicking on which a new PhotoItem is added to the displayed list, but it appears only after phone rotation and I want it to appear on the screen right after button was clicked.
Right now everything is stored in a mutableList inside savedStateHandle.getStateFlow but I also tried regular MutableStateFlow and mutableStateOf and it didn't help. I havent really used jatpack compose and just can't figure what to do (
App
#SuppressLint("UnusedMaterialScaffoldPaddingParameter")
#Composable
fun BebrasPhotosApp() {
val galaryViewModel = viewModel<GalaryViewModel>()
val allPhotos by galaryViewModel.loadedPics.collectAsState()
Scaffold(topBar = { BebraTopAppBar() }, floatingActionButton = {
FloatingActionButton(
onClick = { galaryViewModel.addPicture() },
backgroundColor = MaterialTheme.colors.onBackground
) {
Icon(
imageVector = Icons.Rounded.Add,
contentDescription = "Add Photo",
tint = Color.White,
)
}
}) {
LazyColumn(modifier = Modifier.background(color = MaterialTheme.colors.background)) {
items(allPhotos) {
PhotoItem(bebra = it)
}
}
}
}
ViewModel
class GalaryViewModel(
private val savedStateHandle: SavedStateHandle
) : ViewModel() {
val loadedPics = savedStateHandle.getStateFlow(
"pics", initialValue = mutableListOf<Bebra>(
Bebra(R.string.photo_1, R.string.desc_1, R.drawable.bebra_pic_1, R.string.add_desc_1),
Bebra(R.string.photo_2, R.string.desc_2, R.drawable.bebra_pic_2, R.string.add_desc_2),
Bebra(R.string.photo_3, R.string.desc_3, R.drawable.bebra_pic_3, R.string.add_desc_3)
)
)
fun addPicture() {
val additionalBebraPhoto = Bebra(
R.string.photo_placeholder,
R.string.desc_placeholder,
R.drawable.placeholder_cat,
R.string.add_desc_placeholder
)
savedStateHandle.get<MutableList<Bebra>>("pics")!!.add(additionalBebraPhoto)
}
}
PhotoItem
#Composable
fun PhotoItem(bebra: Bebra, modifier: Modifier = Modifier) {
var expanded by remember { mutableStateOf(false) }
Card(elevation = 4.dp, modifier = modifier
.padding(8.dp)
.clickable { expanded = !expanded }) {
Column(
modifier = modifier
.padding(8.dp)
.animateContentSize(
animationSpec = spring(
dampingRatio = Spring.DampingRatioMediumBouncy,
stiffness = Spring.StiffnessLow
)
)
) {
Text(
text = stringResource(id = bebra.PicNumber),
style = MaterialTheme.typography.h1,
modifier = modifier.padding(bottom = 8.dp)
)
Text(
text = stringResource(id = bebra.PicDesc),
style = MaterialTheme.typography.body1,
modifier = modifier.padding(bottom = 8.dp)
)
Image(
painter = painterResource(id = bebra.Picture),
contentDescription = stringResource(id = bebra.PicDesc),
contentScale = ContentScale.Crop,
modifier = Modifier
.fillMaxWidth()
.height(256.dp)
.clip(RoundedCornerShape(12))
)
if (expanded) {
BebraAdditionalDesc(bebra.additionalDesc)
}
}
}
}
Bebra Data class
data class Bebra(
#StringRes val PicNumber: Int,
#StringRes val PicDesc: Int,
#DrawableRes val Picture: Int,
#StringRes val additionalDesc: Int
)
So, I am also not super familiar with JC, but from first glance it looks like your method, addPicture() - which is called when the user taps on the button, does not update the state, therefore there's no recomposition happening, so the UI does not get updated.
Check:
fun addPicture() {
// ...
savedStateHandle.get<MutableList<Bebra>>("pics")!!.add(additionalBebraPhoto)
}
So here you are basically adding a new item to savedStateHandle, which I assume does not trigger a recomposition.
What I think you need to do, is to update loadedPics, somehow.
However, loadedPics is a StateFlow, to be able to update it you would need a MutableStateFlow.
For simplicity, this is how you would do it if you were operating with a list of strings:
// declare MutableStateFlow that can be updated and trigger recomposition
val _loadedPics = MutableStateFlow(
savedStateHandle.get<MutableList<String>>("pics") ?: mutableListOf()
)
// use this in the JC layout to listen to state changes
val loadedPics: StateFlow<List<String>> = _loadedPics
// addPicture:
val prevList = _loadedPics.value
prevList.add("item")
_loadedPics.value = prevList // triggers recomposition
// here you probably will want to save the item in the
// `savedStateHandle` as you already doing.

How to Updating jetpack compose with MutableLiveData.observeAsState() more often

fun Conversation(mainViewModel: MainViewModel) {
var stat = mainViewModel.getTweet().observeAsState()
val listState = rememberScrollState()
stat?.let {
if( stat.value == null){
Log.d("DAD","DASSA")
// null 값이면 로딩 에니메이션 뜨게 만들면 좋을듯>????
}
else{
Log.d("DAD","됐다")
var author = it.value!!.first
var messages = it.value!!.second
LazyColumn(modifier = Modifier.verticalScroll(listState).height(100.dp)) {
items(messages) { message ->
MessageCard(author, message)
}
}
}
}
}
In this composable, it seems like the composable "DID NOT" update value of mutableLivedata( mainViewModel.getTweet()). but I confuse about below code
fun InfoCard(mainViewModel: MainViewModel){
val Name = mainViewModel.getData().observeAsState()
Name.value?.let { it ->
Row(modifier = Modifier
.fillMaxWidth()
.background(shape = RoundedCornerShape(6.dp), color = Color.LightGray)
.padding(30.dp)
.height(40.dp),
verticalAlignment = Alignment.CenterVertically
) {
Spacer(modifier = Modifier.height(15.dp))
Text(it.get(0), modifier = Modifier.width(200.dp), textAlign = TextAlign.Center)
Spacer(modifier = Modifier.width(30.dp))
Text(text = it.get(1))
}
}
}
it also composable and use value of mutableLivedata( mainViewModel.getData())
But IT UPDATE VERY WELL..
what is a difference and How can I update first composable..
Self solution for someone like me.
Change
val Name = mainViewModel.getData().observeAsState()
to
val Name by mainViewModel.getData().observeAsState()

How to Successfully navigate from ListItem screen to Details Screen (Jetpack Compose)

I'm praticing Compose navigation. I made an App that displays a ListItem with images, on what I call HomeScreen, when a particular item is clicked it navigates to a destination containing more information/ Details, on what I called HomeInfoScreen. And to do this I used Navigation compose Arugments. I basically did this by benchmarking the Android Developers Rally Compose.
But the problem is whenever I click on any of the rows it takes me to the details of the first Item, no matter which of them I click.
I believe the problem is from coming from HomeScreen (remember, I said this was the destination I'm navigating from)
I've previously researched, and got an Idea of passing my model object as a parameter.
But I think I did something wrong, because I get errors, and I don't know how to fix it.
Please understand that I arranged the code, in multiple composables, in this format;
SecondBodyElement -> SecondBodyGrid ------> HomeContentScreen
And Finally I call HomeContentScreen on the HomeScreen.
SecondBodyElement;
#Composable
fun SecondBodyElement(
#StringRes text: Int,
#DrawableRes drawable: Int,
modifier: Modifier = Modifier,
onHomeCardClick: (Int) -> Unit
) {
Surface(
shape = MaterialTheme.shapes.small,
elevation = 10.dp,
modifier = modifier
.padding(horizontal = 12.dp, vertical = 12.dp)
.clip(shape = RoundedCornerShape(corner = CornerSize(8.dp)))
.clickable { onHomeCardClick(drawable) }
) {
Column(
horizontalAlignment = Alignment.Start,
modifier = Modifier
) {
Image(
painter = painterResource(drawable),
contentDescription = null,
contentScale = ContentScale.Crop,
modifier = Modifier
.fillMaxWidth()
.height(300.dp)
)
Text(
text = stringResource(text),
style = MaterialTheme.typography.h3,
maxLines = 3,
modifier = Modifier.padding(horizontal = 8.dp, vertical = 16.dp)
)
}
}
}
SecondyBodyGrid;
#Composable
fun SecondBodyGrid(
onHomeCardClick: (Int) -> Unit = {},
) {
LazyVerticalGrid(
columns = GridCells.Fixed(1),
contentPadding = PaddingValues(horizontal = 16.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
modifier = Modifier
.height(1450.dp)
//.disabledVerticalPointerInputScroll()
) {
items(SecondBodyData) { item ->
SecondBodyElement(
onHomeCardClick = onHomeCardClick,
drawable = item.drawable,
text = item.text,
modifier = Modifier
.height(380.dp)
.clickable { onHomeCardClick(item.drawable + item.text) }
)
}
}
}
HomeContentScreen;
#Composable
fun HomeContentScreen(
modifier: Modifier = Modifier,
onHomeCardClick: (String) -> Unit,
accountType: String? = HomeInfoModel.homeInfoModelList.first().title
) {
val homeInfo = remember(accountType) { HomeInfoModel.getHomeInfo(accountType) }
Column(
modifier
.verticalScroll(rememberScrollState())
.padding(vertical = 16.dp)
) {
HomeQuote()
HomeTitleSection(title = R.string.favorite_collections) {
SecondBodyGrid { onHomeCardClick(homeInfo.title) }
}
}
}
And Finally HomeScreen;
#Composable
fun HomeScreen(onHomeCardClick: (String) -> Unit) {
HomeContentScreen(onHomeCardClick = onHomeCardClick)
}
Please like I said I'm practicing, I don't know what you are going to need. But I'm going to add my NavHost (Nav Graph) and the Model file, just incase, If you need any other thing I'm more than happy to provide.
Model, HomeInfoModel;
data class HomeInfoData(
val id: Int,
val title: String,
val sex: String,
val age: Int,
val description: String,
val homeInfoImageId: Int = 0
)
object HomeInfoModel {
val homeInfoModelList = listOf(
HomeInfoData(
id = 1,
title = "There's Hope",
sex = "Male",
age = 14,
description = "Monty enjoys chicken treats and cuddling while watching Seinfeld.",
homeInfoImageId = R.drawable.ab1_inversions
),
....
)
fun getHomeInfo(accountName: String?): HomeInfoData {
return homeInfoModelList.first { it.title == accountName }
}
}
My NavHost (Nav Graph);
....
composable(route = Home.route) {
HomeScreen(
onHomeCardClick = { accountType ->
navController.navigateToHomeInfoScreen(accountType)
}
)
}
composable(
route = HomeInfoDestination.routeWithArgs,
arguments = HomeInfoDestination.arguments,
) { navBackStackEntry ->
// Retrieve the passed argument
val accountType =
navBackStackEntry.arguments?.getString(HomeInfoDestination.accountTypeArg)
// Pass accountType
HomeInfoScreen(accountType)
}
....
}
}
....
private fun NavHostController.navigateToHomeInfoScreen(accountType: String) {
this.navigateSingleTopTo("${HomeInfoDestination.route}/$accountType")
}
I think the problem is from the Homescreen but I don't really know, So I'm going to Add the HomeInfoScreen, Sorry making this question any longer.
HomeInfoScreen;
#Composable
fun HomeInfoScreen(
accountType: String? = HomeInfoModel.homeInfoModelList.first().title
) {
DisplayHomeInfo(accountType)
}
#Composable
fun WelcomeText() {
Text(
text = "Welcome, to Home Information",
style = MaterialTheme.typography.h3,
modifier = Modifier.padding(horizontal = 12.dp, vertical = 18.dp)
)
}
#Composable
fun HomeInfoDetails(
accountType: String? = HomeInfoModel.homeInfoModelList.first().title
) {
val homeInfo = remember(accountType) { HomeInfoModel.getHomeInfo(accountType) }
Column(
modifier = Modifier
.fillMaxWidth()
.padding(10.dp)
) {
Image(
painter = painterResource(id = homeInfo.homeInfoImageId),
contentDescription = null,
modifier = Modifier
.fillMaxWidth()
.clip(shape = RoundedCornerShape(topEnd = 4.dp, bottomEnd = 4.dp)),
contentScale = ContentScale.Crop
)
Spacer(modifier = Modifier.height(16.dp))
Text(
text = homeInfo.title,
style = MaterialTheme.typography.h3
)
Spacer(modifier = Modifier.height(16.dp))
Text(
text = homeInfo.description,
style = MaterialTheme.typography.h5
)
}
}
// Step: Home screen - Scrolling
#Composable
fun DisplayHomeInfo(
accountType: String? = HomeInfoModel.homeInfoModelList.first().title
) {
Column(
Modifier
.verticalScroll(rememberScrollState())
.padding(vertical = 16.dp)
) {
WelcomeText()
HomeInfoDetails(accountType)
}
}
For Clarity Sake; How can I navigate to the exact item when it is clicked on the SuccessScreen.
I'll sinerely be greatful for any help. Thanks a lot in advance for your help.
In case somebody needs this, I've been able to do this. I followed a website's Developer's Breach tutorial.

LazyColum only recompose when scroll

I'm new on jetpack compose and I'm sure that I'm missing something but I don't know what?
my State model:
data class ChoiceSkillsState(
val isLoading: Boolean = false,
val errorWD: ErrorWD? = null,
val skills: List<Skill> = emptyList(),
)
The Skill model:
#Parcelize
data class Skill(
val id: Int,
val name: String,
val imageUrl: String? = null,
var children: List<SkillChild>? = null,
) : Parcelable {
#Parcelize
data class SkillChild(
val id: Int,
val name: String,
val imageUrl: String? = null,
var note: Int? = null,
) : Parcelable
}
fun Skill.asChildNoted(): Boolean {
if (!children.isNullOrEmpty()) {
children!!.forEach {
if (it.note != null) return true
}
}
return false
}
on my viewModel
private val _state = mutableStateOf(ChoiceSkillsState())
val state: State<ChoiceSkillsState> = _state
On some event I update my skillList on my state : ChoiceSkillState.
When I log, my data is updated correctly but my view is not recomposed..
There is my LazyColumn:
#Composable
private fun LazyColumnSkills(
skills: List<Skill>,
onClickSkill: (skill: Skill) -> Unit,
) {
LazyColumn(
contentPadding = PaddingValues(bottom = MaterialTheme.spacing.medium),
verticalArrangement = Arrangement.spacedBy(MaterialTheme.spacing.small),
) {
items(
items = skills,
) { skill ->
ItemSkillParent(
skill = skill,
onClickSkill = onClickSkill
)
}
}
}
Then here is my ItemSkillParent:
#Composable
fun ItemSkillParent(
skill: Skill,
onClickSkill: (skill: Skill) -> Unit
) {
val backgroundColor =
if (skill.asChildNoted()) Orange
else OrangeLight3
val endIconRes =
if (skill.asChildNoted()) R.drawable.ic_apple
else R.drawable.ic_arrow_right
Box(
modifier = Modifier
.fillMaxWidth()
.clip(shape = MaterialTheme.shapes.itemSkill)
.background(backgroundColor)
.clickable { onClickSkill(skill) },
) {
Row(
modifier = Modifier
.fillMaxWidth()
.padding(vertical = 7.dp, horizontal = 10.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Image(
modifier = Modifier
.weight(1f)
.size(50.dp)
.clip(shape = MaterialTheme.shapes.itemSkillImage),
painter = rememberAsyncImagePainter(model = skill.imageUrl),
contentDescription = "Image skill",
contentScale = ContentScale.Crop
)
Text(
modifier = Modifier
.weight(6f)
.padding(horizontal = 10.dp),
text = skill.name,
style = MaterialTheme.typography.itemSkill
)
ButtonIconRoundedMini(
iconRes = endIconRes,
contentDesc = "Icon arrow right",
onClick = { onClickSkill(skill) }
)
}
}
}
My onClickSkill() will open a new Screen then pass result, then I will update my data with this :
fun updateSkill(skill: Skill) {
val skillsUpdated = _state.value.skills
skillsUpdated
.filter { it.id == skill.id }
.forEach { it.children = skill.children }
_state.value = _state.value.copy(skills = skillsUpdated)
}
As you can see, the background color and the iconResource should be changed, it's changing when only when I scroll.
Can someone explain me what's happening there ?
You should never use var in class properties if you want a property update to cause recomposition.
Check out Why is immutability important in functional programming?.
In this case you are updating the children property, but skillsUpdated and _state.value.skills are actually the same object - you can check the address, so Compose thinks it has not been changed.
After updating your children to val, you can use copy to update it.
val skillsUpdated = _state.value.skills.toMutableList()
for (i in skillsUpdated.indices) {
if (skillsUpdated[i].id != skill.id) continue
skillsUpdated[i] = skillsUpdated[i].copy(children = skill.children)
}
_state.value = _state.value.copy(skills = skillsUpdated.toImmutableList())
Note that converting a mutable list into an immutable list is also critical here, because otherwise the next time you try to update it, the list will be the same object: both toList and toMutableList return this when applied to a mutable list.
make your properties as state
val backgroundColor by remember {
mutableStateOf (if (skill.asChildNoted()) Orange
else OrangeLight3)
}
val endIconRes by remember {
mutableStateOf (if (skill.asChildNoted()) R.drawable.ic_apple else R.drawable.ic_arrow_right)
}

How to implement list multiSelect in Jetpack Compose?

I need to implement multiselect for LazyList, which will also change appBar content when list items are long clicked.
For ListView we could do that with just setting choiceMode to CHOICE_MODE_MULTIPLE_MODAL and setting MultiChoiceModeListener.
Is there a way to do this using Compose?
Since you're in control of the whole state in jetpack compose, you can easily create your own multi-select mode. This is an example.
First I created a ViewModel
val dirs: LiveData<DirViewState> = {
DirViewState.Content(dirRepository.targetFolders)}.asFlow().asLiveData()
val all: LiveData<DirViewState> = {
DirViewState.Content(dirRepository.allFolders)
}.asFlow().asLiveData()
val createFolder = mutableStateOf(false)
val refresh = mutableStateOf(false)
val enterSelectMode = mutableStateOf(false)
val selectedAll = mutableStateOf(false)
val selectedList = mutableStateOf(mutableListOf<String>())
fun updateList(path: String){
if(path in selectedList.value){
selectedList.value.remove(path)
}else{
selectedList.value.add(path)
}
}
}
Usage
Card(modifier = Modifier
.width(100.dp)
.height(120.dp)
.padding(8.dp)
.pointerInput(Unit) {
detectTapGestures(
onLongPress = { **viewModel.enterSelectMode.value = true** },
onTap = {
if (viewModel.enterSelectMode.value) {
viewModel.enterSelectMode.value = false
}
}
)
}
,
shape = MaterialTheme.shapes.medium
) {
Image(painter = if (dirModel.dirCover != "") painter
else painterResource(id = R.drawable.thumbnail),
contentDescription = "dirThumbnail",
modifier = Modifier
.fillMaxHeight()
.fillMaxWidth(),
contentScale = ContentScale.FillHeight)
**AnimatedVisibility(
visible = viewModel.enterSelectMode.value,
enter = expandIn(),
exit = shrinkOut()
){
Row(verticalAlignment = Alignment.Top,
horizontalArrangement = Arrangement.Start) {
Checkbox(checked = isSelected.value, onCheckedChange = {
isSelected.value = !isSelected.value
viewModel.updateList(dirModel.dirPath)
})
}
}**
}
Add selected field to some class representing the item. Then just compose proper code based on that field. In compose you don't have to look for some LazyColumn flag or anything like that. You are in control of the whole state of the list.
The same can be said about the AppBar, you can do a simple if there, like if (items.any { it.selected }) // display button
You can simply handle this by the below code:
Fore example This is your list:
LazyColumn {
items(items = filters) { item ->
FilterItem(item)
}
}
and this is your list item View:
#Composable
fun FilterItem(filter: FilterModel) {
val (selected, onSelected) = remember { mutableStateOf(false) }
Card(
shape = RoundedCornerShape(8.dp),
modifier = Modifier
.padding(horizontal = 8.dp)
.border(
width = 1.dp,
colorResource(
if (selected)
R.color.black
else
R.color.white
),
RoundedCornerShape(8.dp)
)) {
Text(
modifier = Modifier
.toggleable(
value =
selected,
onValueChange =
onSelected
)
.padding(8.dp),
text = filter.text)
}
}
and that's it use tooggleable on your click component modifier like here I did on text.

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