I stream Pokemon Unite using Omlet arcade and when I use Omlet to stream, my microphone cannot be output to anything else as well. I'd like my microphone to be heard both through Omlet for the stream and Pokemon Unite for in game voice chat.
I tried using the native twitch streaming app but it's worse for many other reasons.
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I a developing an app in which I want to record Device internal Audio and stream the audio to other device on Same network.
I heard that FFMPEG and RTMP protocols provide the functionality to record and stream Audio. But I al unable to search any working example or demo.
I also searched about MediaProjection API, but it is recording the screen with Audio and then saving in local device memory rather than streaming it.
All I want to Stream the Audio while recording to other device on same network.
I followed following links for Audio streaming:
Screen capture
The above link record the device screen and Audio and then saving in Local memory. But I want to stream to other device.
RTMP Live streaming
Record Audio stream using FFMPEG
And this one:
Audio stream
But there is no proper documentation or working example from which I get some hint, so that I can integrate that one in my app.
I know ampme App have this feature. As it is streaming device Video and Audio to other nearby devices.
I am stuck here. Please provide some info so that I can proceed further.
I am new to android development. I am trying to record an audio file in stereo mode. I have connected two external mics using 3.5mm jack.
The only problem is that my recording is done in mono mode. Both speakers sounds same. I am using inbuilt recorder app in my phone. Is stereo recording possible in smartphones using external mic? If so, do I need to code for stereo recording? And what libraries should I use?
Speak two different words, one to each microphone and try to figure out if both speakers are getting a "blend" of both sides or if you're only getting one of the mics, then post the results to get a more accurate answer.
Take a look at this question where the topic is discussed, maybe it has to do with the configuration in your source code.
We are developing a VOIP application, there is one component which need to record the audio from mic, and play the remote audio to speaker. And we need to do some audio/signal processing for the recorded audio.
But on some android device, the selected mic and speaker is so near, the audio captured from MIC clipping (too loud) because of the audio played by speaker. This cause the captured audio waveform have nonlinear losses, and make the audio/signal processing component doesn't work.
We doesn't want to set AUDIO_STREAM_VOICE_CALL to enable build-in AEC, because it will make the recorded audio sample rate to be 8k while I'd like the recorded audio to be 48k.
So We have consider following solution:
Decrease the mic volume. Base on this SO question and this discussion thread, it seams impossible.
Using specific speaker and mic to make the distance a little bit far, so the mic captured audio volume is low.
So any way to select specific speaker on android platform?
If the distance between microphone and the speaker is crucial here maybe is would be enough to use camera's mic:
MediaRecorder.AudioSource.CAMCORDER
I am a newbie in development and I trying to create an equalizer on Android platform.
How I can capture output audio stream on android? I just need to take audio information that goes out from my application.
(I already searched www.developers.android.com and i have not found any information)
There's currently no functionality in Android for recording audio output (well, there's the Visualizer API that let's you grab partial, low-quality audio for audio visualization purposes).
If you only need to apply the effect to the audio from your own app then you could do the "recording" internally. I.e., in your app, send the decoded audio data to your effect to be processed, and then send the processed data to your AudioTrack or OpenSL ES buffer queue.
Has anyone had any success playing back an audio RTMP stream on Android using http://code.google.com/p/android-rtmp-client or know of any other non-flash solutions. The example that comes with the android rtmp source records the audio to a file but I'm looking for example code that plays back over speakers (or bluetooth).
The easiest way to play an audio RTMP stream in Android has a partial discussion of what's needed.