I am publishing an app on google play store that all purchases are done in the app and you don't have to pay to doanload the app(In app purchases?). Which category should I select? Paid or Free.
I have tried paid but google is asking me for the price of my app.
You can publish your application for free. You can add in-app purchases.
Best practices:
Make your app available as a free download with limited features or
full features for a limited time. Then use an in-app purchase to
unlock the full, unlimited app.
Offer additional features or content items through in-app purchases,
such as new levels, special playing pieces, or other features in
games.
Use subscriptions where your app provides regularly updated or
time-based content.
Also, Refer to this Link for a better understanding.
Related
I'd like to implement a purchase in Android OS. We'd like to sell digital content through the application.
Is it possible not to use In-app Billing and not to pay 30% to Google?
If you're distributing it through the Play Store and the the digital content is only useful within your app, then no. See Android Market Developer Program Policies.
I would like to make my app freeware, but if a user is willing to retrieve additional features, it should be possible to 'activate' them after in-app payment.
Should I set up my app as "FREE" (or can that cause trouble later as this setting can't be change anymore?) and which way would you recommend to go - should I retrieve the additional stuff from my own website, or does Google provide a way for it after payment was successful?
Basically the app will be (and stay) really useful (well I hope) in its free state already, I just want to kinda provide additional goodies for the few that would be ready to support and maybe want to get even more out of it.
Yes, set up your app as free.
What you're describing is the freemium model, where you give the app for free, and charge for advanced features:
http://en.wikipedia.org/wiki/Freemium
A lot of Android apps are successfully monetizing using the freemium model. One example is Angry Birds Space, a top downloaded free app, which uses in-app billing to sell Mighty Eagles or remove ads.
I am working on an application, which is intended to be free for the users in the Android Market. But, in the application, there is some section, which is a paid section and that payments would be through a Payment Processor, in my case through Pay Pal.
I have gone through Android Market Developer Distribution Agreement.
especially section 3.3, to extent I have understood it, it seems that you are violating the agreement if you include in-app purchase in a free app. But I am confused, whether I should include in-app purchase section in the app or should my app be a paid app. Suggestions and Explanations are always welcomed.
In-app purchase is permitted and encouraged in free apps, as long as you use whatever Google gives you. You're not allowed to use third-party payment options in apps published on the Android Market though, and by doing that you are risking exclusion from the Android Market.
It is okay to have In-App Purchase in a "free" app, in Android Market (now Google Play Store). It is okay to have PayPal IAP, in an app that is not distributed through the Google Play Store. It is not okay to have PayPal IAP (or any other non-Google IAP) in any app, paid or free, that is distributed through the Google Play Store.
sorry, you cannot do that. if you want to get money for a free app, it has to be with a for-sale app of some kind, can't be done using PayPal.
My company has an app that is available both in the Google Market and the Amazon Appstore. We're now looking to implement DLC in-app purchases. This is no problem with Google but it looks like Google doesn't allow 3rd party app stores to use their in-app billing system.
Since we were free the first day on Amazon and have considerable users who downloaded our app freely we're trying to implement pay-DLC on Amazon to recoup the lost revenue. Google aside, I'm sure there are other ways to handle in-app purchases, any suggestions that people have had experience with that involve simple, streamlined, & secure APIs for this?
Amazon Appstore for Android does not yet support In-App Purchasing (aka In-App Billing). However, there is a beta of an SDK they are developing, and access to that SDK is by invitation only (again, as of this writing). You can sign up here:
http://www.amazon.com/gp/html-forms-controller/AmazonAppstore-IAPrequest
I am not aware of being able to use in-app purchases to buy from the Amazon Appstore. (I would post this as a comment but I can't seem to find the comment button.)
The only thing I can think of would be to update your application to look for files outside of your app - specifically additional content. An example would be PowerAmp, where it can use an unlocker to keep going, but it would be more useful... However, I don't think the app-store lets you do that.
You might just have to stick to the market.
Amazon's In-App Purchasing API (IAP) is publicly available. You can download the Amazon In-App Purchasing API, Documentation, sample code, and testing tools here:
https://developer.amazon.com/sdk.html
*Opinion's expressed are my own, not my employer's. For official Amazon Appstore policies and guidelines, please refer to http://developer.amazon.com
I have some quetions:
Should I buy any license to distribute my applications?
Which profit from the sale of applications?
(sorry, I dont speak english very well :P )
If you want to publish your application to the Android Market, you have to get a developer subscription ($25). Once you have a developer subscription, you can publish free apps as much as you like; in order to sell apps, however, you have to be in one of the countries where you can be a Google Checkout Merchant. Google gets 30% of the revenue. Also, be aware that the paid apps will be available only in countries that are listed in the Paid App Availability list (scroll down).
You don't necessarily need the Android market. You can just distribute your *.apk file by yourself (for free or against payment). This is one of the big advantage compared to Apple and the IPhone ;)
The profit you can make with your application depends on the price of your application and the number of sales.
You do not need to buy any license to publish in the market. You should read through the series of documents on publishing apps in the developer guide, starting here.
You can either publish your app as a paid app, in which case you could earn money directly from sales, or you could publish as a free app. With free apps, you can use ads as a source of income. There are a few providers, i.e. admob.