Don't recompose ad in Android Compose LazyList - android

I have a LazyColumn with items and advertisements. When I scroll down and up (see video) the Advertisement Composable is recomposed (good that is how it should work in compose), meaning that a new advertisement is loaded. The grey block with the text advertisement is a placeholder we use when the Ad is not loaded yet.
Is it possible to keep the same advertisement in the LazyColumn? (the basic question here is: Can i have a Composable in a LazyColumn that will not be recomposed?)
I have tried a few things: adding keys to the items in the LazyColumn, remember the AdvertisementView (which is a AndroidView), but it's not working.
So my question is:
Is this even possible with a LazyColumn in Compose? And if so, how can I do it?
Thank you!
Edit: added some code:
LazyColumn() {
items(list, key = {it.unitId}) { item ->
when (item) {
is ListItem.NormalItem -> NormalItem( )
is ListItem.Advertisement -> AdvertisementAndroidView()
}
}
}
#Composable
fun AdvertisementAndroidView() {
val context = LocalContext.current
var isLoaded by remember { mutableStateOf(false) }
val bannerView by remember { mutableStateOf(createAdView(context, advertisementData) {
isLoaded = true })}
Box() {
if (!isLoaded) {
AdvertisementPlaceHolder()
} else {
AndroidView( factory = {bannerView} )
}
}
}
private fun createAdView(context: Context, data: AdvertisementData, isLoaded: () -> Unit): AdManagerAdView {
val view = AdManagerAdView(context)
...
view.loadAd(adRequest)
return view
}

Related

Paging 3 list auto refresh on navigation back in jetpack compose navigation

I am using Jetpack Compose, along with Paging 3 library & Jetpack Navigation. The issue I am facing is I have a LazyList which is fetching data from remote source using paging library.
ViewModel
fun getImages(): Flow<PagingData<ObjectImage>> = Pager(
PagingConfig(PAGE_SIZE, enablePlaceholders = false)
) { DataHome(RANDOM) }.flow.cachedIn(viewModelScope)
HomeView
val images = viewModelHome.getImages().collectAsLazyPagingItems()
LazyColumn {
...
}
Now whats happening is when I navigate to another View using navHostController.navigate() and then press back to get to HomeView... the LazyColumn resets itself & start loading items again from network.
So I am stuck with this issue. I tried manually caching in viewModel variable... though it works but it screws up SwipeRefresh (which stops showing refresh state)
data.apply {
when {
// refresh
loadState.refresh is LoadState.Loading -> {
ItemLoading()
}
// reload
loadState.append is LoadState.Loading -> {...}
// refresh error
loadState.refresh is LoadState.Error -> {...}
// reload error
loadState.append is LoadState.Error -> {...}
}
}
implementation("androidx.paging:paging-runtime-ktx:3.1.0")
implementation("androidx.paging:paging-compose:1.0.0-alpha14")
Is this an issue with PagingLibrary which is still in alpha??
Update 1 (I am not sure if this is a good solution, but I am solving
the swipe refresh issue as follows)
// get images
var images: Flow<PagingData<ObjectImage>> = Pager(PagingConfig(PAGE_SIZE)) {
DataHome(RANDOM)
}.flow.cachedIn(viewModelScope)
// reload items
fun reload(){
images = Pager(PagingConfig(PAGE_SIZE)) {
DataHome(RANDOM)
}.flow.cachedIn(viewModelScope)
}
// and rather than calling .refresh() method on lazy items... I am calling viewModel.reload()
The problem is that you are creating new Pager every time you call getImages(), which is every time your composable recomposes, that's not how it's supposed to be done.
You should make it a val items = Pager(... for the caching to work.
For the screwed up SwipeRefresh, how do you implement it? There is a refresh() method on LazyPagingItems, you should use that.
EDIT: Ok, so based on the coments and edits to your question:
In your viewmodel, do as I suggested before:
val items = Pager( // define your pager here
Your composable can then look like this:
#Composable
fun Screen() {
val items = viewModel.items.collectAsLazyPagingItems()
val state = rememberSwipeRefreshState(
isRefreshing = items.loadState.refresh is LoadState.Loading,
)
SwipeRefresh(
modifier = Modifier.fillMaxSize(),
state = state,
// use the provided LazyPagingItems.refresh() method,
// no need for custom solutions
onRefresh = { items.refresh() }
) {
LazyColumn(
modifier = Modifier.fillMaxSize(),
) {
// display the items only when loadState.refresh is not loading,
// as you wish
if (items.loadState.refresh is LoadState.NotLoading) {
items(items) {
if (it != null) {
Text(
modifier = Modifier.padding(16.dp),
text = it,
)
}
}
// you can also add item for LoadState.Error, anything you want
if (items.loadState.append is LoadState.Loading) {
item {
Box(modifier = Modifier.fillMaxWidth()) {
CircularProgressIndicator(
modifier = Modifier
.align(Alignment.Center)
.padding(16.dp)
)
}
}
}
}
// if the loadState.refresh is Loading,
// display just single loading item,
// or nothing at all (SwipeRefresh already indicates
// refresh is in progress)
else if (items.loadState.refresh is LoadState.Loading) {
item {
Box(modifier = Modifier.fillParentMaxSize()) {
Text(
text = "Refreshing",
modifier = Modifier.align(Alignment.Center))
}
}
}
}
}
}

Jetpack Compose application-wide conditional TopAppBar best practice

I have an Android Jetpack Compose application that uses BottomNavigation and TopAppBar composables. From the tab opened via BottomNavigation users can navigate deeper into the navigation graph.
The problem
The TopAppBar composable must represent the current screen, e.g. display its name, implement some options that are specific to the screen opened, the back button if the screen is high-level. However, Jetpack Compose seems to have no out-of-the-box solution to that, and developers must implement it by themselves.
So, obvious ideas come with obvious drawbacks, some ideas are better than others.
The baseline for tracking navigation, as suggested by Google (at least for BottomNavigation), is a sealed class containing objects that represent the current active screen. Specifically for my project, it's like this:
sealed class AppTab(val route: String, #StringRes val resourceId: Int, val icon: ImageVector) {
object Events: AppTab("events_tab", R.string.events, Icons.Default.EventNote)
object Projects: AppTab("projects_tab", R.string.projects, Icons.Default.Widgets)
object Devices: AppTab("devices_tab", R.string.devices, Icons.Default.DevicesOther)
object Employees: AppTab("employees_tab", R.string.employees, Icons.Default.People)
object Profile: AppTab("profile_tab", R.string.profile, Icons.Default.AccountCircle)
}
Now the TopAppBar can know what tab is opened, provided we remember the AppTab object, but how does it know if a screen is opened from within a given tab?
Solution 1 - obvious and obviously wrong
We provide each screen its own TopAppBar and let it handle all the necessary logic. Aside from a lot of code duplication, each screen's TopAppBar will be recomposed on opening the screen, and, as described in this post, will flicker.
Solution 2 - not quite elegant
From now on I decided to have a single TopAppBar in my project's top level composable, that will depend on a state with current screen saved. Now we can easily implement logic for Tabs.
To solve the problem of screens opened from within a Tab, I extended Google's idea and implemented a general AppScreen class that represents every screen that can be opened:
// This class represents any screen - tabs and their subscreens.
// It is needed to appropriately change top app bar behavior
sealed class AppScreen(#StringRes val screenNameResource: Int) {
// Employee-related
object Employees: AppScreen(R.string.employees)
object EmployeeDetails: AppScreen(R.string.profile)
// Events-related
object Events: AppScreen(R.string.events)
object EventDetails: AppScreen(R.string.event)
object EventNew: AppScreen(R.string.event_new)
// Projects-related
object Projects: AppScreen(R.string.projects)
// Devices-related
object Devices: AppScreen(R.string.devices)
// Profile-related
object Profile: AppScreen(R.string.profile)
}
I then save it to a state in the top-level composable in the scope of TopAppBar and pass currentScreenHandler as an onNavigate argument to my Tab composables:
var currentScreen by remember { mutableStateOf(defaultTab.asScreen()) }
val currentScreenHandler: (AppScreen) -> Unit = {navigatedScreen -> currentScreen = navigatedScreen}
// Somewhere in the bodyContent of a Scaffold
when (currentTab) {
AppTab.Employees -> EmployeesTab(currentScreenHandler)
// And other tabs
// ...
}
And from inside the Tab composable:
val navController = rememberNavController()
NavHost(navController, startDestination = "employees") {
composable("employees") {
onNavigate(AppScreen.Employees)
Employees(it.hiltViewModel(), navController)
}
composable("employee/{userId}") {
onNavigate(AppScreen.EmployeeDetails)
Employee(it.hiltViewModel())
}
}
Now the TopAppBar in the root composable knows about higher-level screens and can implement necessary logic. But doing this for every subscreen of an app? A considerable amount of code duplication, and architecture of communication between this app bar and a composable it represents (how the composable reacts to actions performed on the app bar) is yet to be composed (pun intended).
Solution 3 - the best?
I implemented a viewModel for handling the needed logic, as it seemed like the most elegant solution:
#HiltViewModel
class AppBarViewModel #Inject constructor() : ViewModel() {
private val defaultTab = AppTab.Events
private val _currentScreen = MutableStateFlow(defaultTab.asScreen())
val currentScreen: StateFlow<AppScreen> = _currentScreen
fun onNavigate(screen: AppScreen) {
_currentScreen.value = screen
}
}
Root composable:
val currentScreen by appBarViewModel.currentScreen.collectAsState()
But it didn't solve the code duplication problem of the second solution. First of all, I had to pass this viewModel to the root composable from MainActivity, as there appears to be no other way of accessing it from inside a composable. So now, instead of passing a currentScreenHandler to Tab composables, I pass a viewModel to them, and instead of calling the handler on navigate event, I call viewModel.onNavigate(AppScreen), so there's even more code! At least, I maybe can implement a communication mechanism mentioned in the previous solution.
The question
For now the second solution seems to be the best in terms of code amount, but the third one allows for communication and more flexibility down the line for some yet to be requested features. I may be missing something obvious and elegant. Which of my implementations you consider the best, and if none, what would you do to solve this problem?
Thank you.
I use a single TopAppBar in the Scaffold and use a different title, drop-down menu, icons, etc by raising events from the Composables. That way, I can use just a single TopAppBar with different values. Here is an example:
val navController = rememberNavController()
var canPop by remember { mutableStateOf(false) }
var appTitle by remember { mutableStateOf("") }
var showFab by remember { mutableStateOf(false) }
var showDropdownMenu by remember { mutableStateOf(false) }
var dropdownMenuExpanded by remember { mutableStateOf(false) }
var dropdownMenuName by remember { mutableStateOf("") }
var topAppBarIconsName by remember { mutableStateOf("") }
val scaffoldState = rememberScaffoldState()
val scope = rememberCoroutineScope()
val tourViewModel: TourViewModel = viewModel()
val clientViewModel: ClientViewModel = viewModel()
navController.addOnDestinationChangedListener { controller, _, _ ->
canPop = controller.previousBackStackEntry != null
}
val navigationIcon: (#Composable () -> Unit)? =
if (canPop) {
{
IconButton(onClick = { navController.popBackStack() }) {
Icon(
imageVector = Icons.Filled.ArrowBack,
contentDescription = "Back Arrow"
)
}
}
} else {
{
IconButton(onClick = {
scope.launch {
scaffoldState.drawerState.apply {
if (isClosed) open() else close()
}
}
}) {
Icon(Icons.Filled.Menu, contentDescription = null)
}
}
}
Scaffold(
scaffoldState = scaffoldState,
drawerContent = {
DrawerContents(
navController,
onMenuItemClick = { scope.launch { scaffoldState.drawerState.close() } })
},
topBar = {
TopAppBar(
title = { Text(appTitle) },
navigationIcon = navigationIcon,
elevation = 8.dp,
actions = {
when (topAppBarIconsName) {
"ClientDirectoryScreenIcons" -> {
// search icon on client directory screen
IconButton(onClick = {
clientViewModel.toggleSearchBar()
}) {
Icon(
imageVector = Icons.Filled.Search,
contentDescription = "Search Contacts"
)
}
}
}
if (showDropdownMenu) {
IconButton(onClick = { dropdownMenuExpanded = true }) {
Icon(imageVector = Icons.Filled.MoreVert, contentDescription = null)
DropdownMenu(
expanded = dropdownMenuExpanded,
onDismissRequest = { dropdownMenuExpanded = false }
) {
// show different dropdowns based on different screens
when (dropdownMenuName) {
"ClientDirectoryScreenDropdown" -> ClientDirectoryScreenDropdown(
onDropdownMenuExpanded = { dropdownMenuExpanded = it })
}
}
}
}
}
)
},
...
) { paddingValues ->
Column(
modifier = Modifier
.fillMaxSize()
.padding(paddingValues)
) {
NavHost(
navController = navController,
startDestination = Screen.Tours.route
) {
composable(Screen.Tours.route) {
TourScreen(
tourViewModel = tourViewModel,
onSetAppTitle = { appTitle = it },
onShowDropdownMenu = { showDropdownMenu = it },
onTopAppBarIconsName = { topAppBarIconsName = it }
)
}
Then set the TopAppBar values from different screens like this:
#Composable
fun TourScreen(
tourViewModel: TourViewModel,
onSetAppTitle: (String) -> Unit,
onShowDropdownMenu: (Boolean) -> Unit,
onTopAppBarIconsName: (String) -> Unit
) {
LaunchedEffect(Unit) {
onSetAppTitle("Tours")
onShowDropdownMenu(false)
onTopAppBarIconsName("")
}
...
Not probably the perfect way of doing it, but no duplicate code.

How to disable simultaneous clicks on multiple items in Jetpack Compose List / Column / Row (out of the box debounce?)

I have implemented a column of buttons in jetpack compose. We realized it is possible to click multiple items at once (with multiple fingers for example), and we would like to disable this feature.
Is there an out of the box way to disable multiple simultaneous clicks on children composables by using a parent column modifier?
Here is an example of the current state of my ui, notice there are two selected items and two unselected items.
Here is some code of how it is implemented (stripped down)
Column(
modifier = modifier
.fillMaxSize()
.verticalScroll(nestedScrollParams.childScrollState),
) {
viewDataList.forEachIndexed { index, viewData ->
Row(modifier = modifier.fillMaxWidth()
.height(dimensionResource(id = 48.dp)
.background(colorResource(id = R.color.large_button_background))
.clickable { onClick(viewData) },
verticalAlignment = Alignment.CenterVertically
) {
//Internal composables, etc
}
}
Check this solution. It has similar behavior to splitMotionEvents="false" flag. Use this extension with your Column modifier
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventPass
import androidx.compose.ui.input.pointer.pointerInput
import kotlinx.coroutines.coroutineScope
fun Modifier.disableSplitMotionEvents() =
pointerInput(Unit) {
coroutineScope {
var currentId: Long = -1L
awaitPointerEventScope {
while (true) {
awaitPointerEvent(PointerEventPass.Initial).changes.forEach { pointerInfo ->
when {
pointerInfo.pressed && currentId == -1L -> currentId = pointerInfo.id.value
pointerInfo.pressed.not() && currentId == pointerInfo.id.value -> currentId = -1
pointerInfo.id.value != currentId && currentId != -1L -> pointerInfo.consume()
else -> Unit
}
}
}
}
}
}
Here are four solutions:
Click Debounce (ViewModel)r
For this, you need to use a viewmodel. The viewmodel handles the click event. You should pass in some id (or data) that identifies the item being clicked. In your example, you could pass an id that you assign to each item (such as a button id):
// IMPORTANT: Make sure to import kotlinx.coroutines.flow.collect
class MyViewModel : ViewModel() {
val debounceState = MutableStateFlow<String?>(null)
init {
viewModelScope.launch {
debounceState
.debounce(300)
.collect { buttonId ->
if (buttonId != null) {
when (buttonId) {
ButtonIds.Support -> displaySupport()
ButtonIds.About -> displayAbout()
ButtonIds.TermsAndService -> displayTermsAndService()
ButtonIds.Privacy -> displayPrivacy()
}
}
}
}
}
fun onItemClick(buttonId: String) {
debounceState.value = buttonId
}
}
object ButtonIds {
const val Support = "support"
const val About = "about"
const val TermsAndService = "termsAndService"
const val Privacy = "privacy"
}
The debouncer ignores any clicks that come in within 500 milliseconds of the last one received. I've tested this and it works. You'll never be able to click more than one item at a time. Although you can touch two at a time and both will be highlighted, only the first one you touch will generate the click handler.
Click Debouncer (Modifier)
This is another take on the click debouncer but is designed to be used as a Modifier. This is probably the one you will want to use the most. Most apps will make the use of scrolling lists that let you tap on a list item. If you quickly tap on an item multiple times, the code in the clickable modifier will execute multiple times. This can be a nuisance. While users normally won't tap multiple times, I've seen even accidental double clicks trigger the clickable twice. Since you want to avoid this throughout your app on not just lists but buttons as well, you probably should use a custom modifier that lets you fix this issue without having to resort to the viewmodel approach shown above.
Create a custom modifier. I've named it onClick:
fun Modifier.onClick(
enabled: Boolean = true,
onClickLabel: String? = null,
role: Role? = null,
onClick: () -> Unit
) = composed(
inspectorInfo = debugInspectorInfo {
name = "clickable"
properties["enabled"] = enabled
properties["onClickLabel"] = onClickLabel
properties["role"] = role
properties["onClick"] = onClick
}
) {
Modifier.clickable(
enabled = enabled,
onClickLabel = onClickLabel,
onClick = {
App.debounceClicks {
onClick.invoke()
}
},
role = role,
indication = LocalIndication.current,
interactionSource = remember { MutableInteractionSource() }
)
}
You'll notice that in the code above, I'm using App.debounceClicks. This of course doesn't exist in your app. You need to create this function somewhere in your app where it is globally accessible. This could be a singleton object. In my code, I use a class that inherits from Application, as this is what gets instantiated when the app starts:
class App : Application() {
override fun onCreate() {
super.onCreate()
}
companion object {
private val debounceState = MutableStateFlow { }
init {
GlobalScope.launch(Dispatchers.Main) {
// IMPORTANT: Make sure to import kotlinx.coroutines.flow.collect
debounceState
.debounce(300)
.collect { onClick ->
onClick.invoke()
}
}
}
fun debounceClicks(onClick: () -> Unit) {
debounceState.value = onClick
}
}
}
Don't forget to include the name of your class in your AndroidManifest:
<application
android:name=".App"
Now instead of using clickable, use onClick instead:
Text("Do Something", modifier = Modifier.onClick { })
Globally disable multi-touch
In your main activity, override dispatchTouchEvent:
class MainActivity : AppCompatActivity() {
override fun dispatchTouchEvent(ev: MotionEvent?): Boolean {
return ev?.getPointerCount() == 1 && super.dispatchTouchEvent(ev)
}
}
This disables multi-touch globally. If your app has a Google Maps, you will want to add some code to to dispatchTouchEvent to make sure it remains enabled when the screen showing the map is visible. Users will use two fingers to zoom on a map and that requires multi-touch enabled.
State Managed Click Handler
Use a single click event handler that stores the state of which item is clicked. When the first item calls the click, it sets the state to indicate that the click handler is "in-use". If a second item attempts to call the click handler and "in-use" is set to true, it just returns without performing the handler's code. This is essentially the equivalent of a synchronous handler but instead of blocking, any further calls just get ignored.
The most simple approach that I found for this issue is to save the click state for each Item on the list, and update the state to 'true' if an item is clicked.
NOTE: Using this approach works properly only in a use-case where the list will be re-composed after the click handling; for example navigating to another Screen when the item click is performed.
Otherwise if you stay in the same Composable and try to click another item, the second click will be ignored and so on.
for example:
#Composable
fun MyList() {
// Save the click state in a MutableState
val isClicked = remember {
mutableStateOf(false)
}
LazyColumn {
items(10) {
ListItem(index = "$it", state = isClicked) {
// Handle the click
}
}
}
}
ListItem Composable:
#Composable
fun ListItem(
index: String,
state: MutableState<Boolean>,
onClick: () -> Unit
) {
Text(
text = "Item $index",
modifier = Modifier
.clickable {
// If the state is true, escape the function
if (state.value)
return#clickable
// else, call onClick block
onClick()
state.value = true
}
)
}
Trying to turn off multi-touch, or adding single click to the modifier, is not flexible enough. I borrowed the idea from #Johann‘s code. Instead of disabling at the app level, I can call it only when I need to disable it.
Here is an Alternative solution:
class ClickHelper private constructor() {
private val now: Long
get() = System.currentTimeMillis()
private var lastEventTimeMs: Long = 0
fun clickOnce(event: () -> Unit) {
if (now - lastEventTimeMs >= 300L) {
event.invoke()
}
lastEventTimeMs = now
}
companion object {
#Volatile
private var instance: ClickHelper? = null
fun getInstance() =
instance ?: synchronized(this) {
instance ?: ClickHelper().also { instance = it }
}
}
}
then you can use it anywhere you want:
Button(onClick = { ClickHelper.getInstance().clickOnce {
// Handle the click
} } ) { }
or:
Text(modifier = Modifier.clickable { ClickHelper.getInstance().clickOnce {
// Handle the click
} } ) { }
fun singleClick(onClick: () -> Unit): () -> Unit {
var latest: Long = 0
return {
val now = System.currentTimeMillis()
if (now - latest >= 300) {
onClick()
latest = now
}
}
}
Then you can use
Button(onClick = singleClick {
// TODO
})
Here is my solution.
It's based on https://stackoverflow.com/a/69914674/7011814
by I don't use GlobalScope (here is an explanation why) and I don't use MutableStateFlow as well (because its combination with GlobalScope may cause a potential memory leak).
Here is a head stone of the solution:
#OptIn(FlowPreview::class)
#Composable
fun <T>multipleEventsCutter(
content: #Composable (MultipleEventsCutterManager) -> T
) : T {
val debounceState = remember {
MutableSharedFlow<() -> Unit>(
replay = 0,
extraBufferCapacity = 1,
onBufferOverflow = BufferOverflow.DROP_OLDEST
)
}
val result = content(
object : MultipleEventsCutterManager {
override fun processEvent(event: () -> Unit) {
debounceState.tryEmit(event)
}
}
)
LaunchedEffect(true) {
debounceState
.debounce(CLICK_COLLAPSING_INTERVAL)
.collect { onClick ->
onClick.invoke()
}
}
return result
}
#OptIn(FlowPreview::class)
#Composable
fun MultipleEventsCutter(
content: #Composable (MultipleEventsCutterManager) -> Unit
) {
multipleEventsCutter(content)
}
The first function can be used as a wrapper around your code like this:
MultipleEventsCutter { multipleEventsCutterManager ->
Button(
onClick = { multipleClicksCutter.processEvent(onClick) },
...
) {
...
}
}
And you can use the second one to create your own modifier, like next one:
fun Modifier.clickableSingle(
enabled: Boolean = true,
onClickLabel: String? = null,
role: Role? = null,
onClick: () -> Unit
) = composed(
inspectorInfo = debugInspectorInfo {
name = "clickable"
properties["enabled"] = enabled
properties["onClickLabel"] = onClickLabel
properties["role"] = role
properties["onClick"] = onClick
}
) {
multipleEventsCutter { manager ->
Modifier.clickable(
enabled = enabled,
onClickLabel = onClickLabel,
onClick = { manager.processEvent { onClick() } },
role = role,
indication = LocalIndication.current,
interactionSource = remember { MutableInteractionSource() }
)
}
}
Just add two lines in your styles. This will disable multitouch in whole application:
<style name="AppTheme" parent="...">
...
<item name="android:windowEnableSplitTouch">false</item>
<item name="android:splitMotionEvents">false</item>
</style>

Update LazyColumn after API response in Jetpack Compose

I am completely new to Jetpack Compose AND Kotlin, but not to Android development in Java. Wanting to make first contact with both technologies, I wanted to make a really simple app which populates a LazyColumn with images from Dog API.
All the Retrofit connection part works OK, as I've managed to populate one card with a random puppy, but when the time comes to populate the list, it's just impossible. This is what happens:
The interface is created and a white screen is shown.
The API is called.
Wait about 20 seconds (there's about 400 images!).
dogImages gets updated automatically.
The LazyColumn never gets recomposed again so the white screen stays like that.
Do you have any ideas? I can't find any tutorial on this matter, just vague explanations about state for scroll listening.
Here's my code:
class MainActivity : ComponentActivity() {
private val dogImages = mutableStateListOf<String>()
#ExperimentalCoilApi
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
PuppyWallpapersTheme {
// A surface container using the 'background' color from the theme
Surface(color = MaterialTheme.colors.background) {
DogList(dogImages)
searchByName("poodle")
}
}
}
}
private fun getRetrofit():Retrofit {
return Retrofit.Builder()
.baseUrl("https://dog.ceo/api/breed/")
.addConverterFactory(GsonConverterFactory.create())
.build()
}
private fun searchByName(query: String) {
CoroutineScope(Dispatchers.IO).launch {
val call = getRetrofit().create(APIService::class.java).getDogsByBreed("$query/images")
val puppies = call.body()
runOnUiThread {
if (call.isSuccessful) {
val images = puppies?.images ?: emptyList()
dogImages.clear()
dogImages.addAll(images)
}
}
}
}
#ExperimentalCoilApi
#Composable
fun DogList(dogs: SnapshotStateList<String>) {
LazyColumn() {
items(dogs) { dog ->
DogCard(dog)
}
}
}
#ExperimentalCoilApi
#Composable
fun DogCard(dog: String) {
Card(
modifier = Modifier
.fillMaxWidth()
.padding(15.dp),
elevation = 10.dp
) {
Image(
painter = rememberImagePainter(dog),
contentDescription = null
)
}
}
}
Thank you in advance! :)
Your view of the image cannot determine the aspect ratio before it loads, and it does not start loading because the calculated height is zero. See this reply for more information.
Also a couple of tips about your code.
Storing state inside MainActivity is bad practice, you can use view models. Inside a view model you can use viewModelScope, which will be bound to your screen: all tasks will be cancelled, and the object will be destroyed when the screen is closed.
You should not make state-modifying calls directly from the view constructor, as you do with searchByName. This code can be called many times during recomposition, so your call will be repetitive. You should do this with side effects. In this case you can use LaunchedEffect, but you can also do it in the init view model, because it will be created when your screen appears.
It's very convenient to pass Modifier as the last argument, in this case you don't need to add a comma at the end and you can easily add/remove modifiers.
You may have many composables, storing them all inside MainActivity is not very convenient. A good practice is to store them simply in a file, and separate them logically by files.
Your code can be updated to the following:
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
PuppyWallpapersTheme {
DogsListScreen()
}
}
}
}
#Composable
fun DogsListScreen(
// pass the view model in this form for convenient testing
viewModel: DogsModel = viewModel()
) {
// A surface container using the 'background' color from the theme
Surface(color = MaterialTheme.colors.background) {
DogList(viewModel.dogImages)
}
}
#Composable
fun DogList(dogs: SnapshotStateList<String>) {
LazyColumn {
items(dogs) { dog ->
DogCard(dog)
}
}
}
#Composable
fun DogCard(dog: String) {
Card(
modifier = Modifier
.fillMaxWidth()
.padding(15.dp),
elevation = 10.dp
) {
Image(
painter = rememberImagePainter(
data = dog,
builder = {
// don't use it blindly, it can be tricky.
// check out https://stackoverflow.com/a/68908392/3585796
size(OriginalSize)
},
),
contentDescription = null,
)
}
}
class DogsModel : ViewModel() {
val dogImages = mutableStateListOf<String>()
init {
searchByName("poodle")
}
private fun getRetrofit(): Retrofit {
return Retrofit.Builder()
.baseUrl("https://dog.ceo/api/breed/")
.addConverterFactory(GsonConverterFactory.create())
.build()
}
private fun searchByName(query: String) {
viewModelScope
.launch {
val call = getRetrofit()
.create(APIService::class.java)
.getDogsByBreed("$query/images")
val puppies = call.body()
if (call.isSuccessful) {
val images = puppies?.images ?: emptyList()
dogImages.clear()
dogImages.addAll(images)
}
}
}
}

Change the size of ModalDrawer when expanded, Jetpack Compose

I am trying to implement a drawer in my application but it's currently way to large. I'll clarify what I mean and I am aware of other questions but they don't seem to have gotten a proper answer and my usecase seems to differ a bit.
This is the code that has helped me achieve this
#Composable
fun MainContent(component: Main) {
val drawerState = rememberDrawerState(DrawerValue.Closed)
val scope = rememberCoroutineScope()
val openDrawer = {
scope.launch {
drawerState.open()
}
}
Children(routerState = component.routerState, animation = crossfadeScale()) {
when (val child = it.instance) {
is Main.Child.Dashboard -> {
HomeView() { ModalDrawer(drawerState) { DashboardContent(child.component) { openDrawer() } } }
}
}
}
}
#Composable // This is a wrapper around current screen
fun HomeView( content: #Composable () -> Unit) {
Scaffold(modifier = Modifier.fillMaxSize()) {
content()
}
}
#Composable // Here is the actual drawer
fun ModalDrawer(drawerState: DrawerState, content: #Composable () -> Unit) {
ModalDrawer(
drawerState = drawerState,
drawerContent = {
Text("1234")
Text("12345")
},
content = {
content()
},
gesturesEnabled = drawerState.isOpen
)
}
the children part you can ignore, it just basically checks what screen is currently active (right now its only dashboard, but as I add screens to the mixture it will also feature other ones, and to work properly with the Drawer I had to go about this way.)
This is a multiplatform app, all of the compose code is in the CommonMain Module.
No, this was build using material guidelines and this size cannot be changed
But you can take source code of this composable and create your own modal drawer.
It'll take your some time, try copying all code from container file and you will be left to deal with a small number of internals

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