I have an NDK app (game) that needs to download 1gb of game data the first time it's run. It does this in C++ code via TCP/IP. How do I keep the download going if/when the user switches apps?
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I'm currently building an Ionic app which will be getting very frequent updates. If possible, I want to avoid sending users to the app/play store each time I push a change (which will probably happen at least twice per month).
I use the coinmarketcap mobile app a lot which seems to be built on some sort of browser rendering engine (although I don't know which one). Often, when I open this app, I get a small changelog informing me that there was an update, and can immediately start using those new features, without having to manually download the app.
Is it possible to build such an automatic update system with Ionic (React) 6 (w/o Appflow)?
I'm developing a C++ App that performs image processing on images captured by labtop Cam. Once I got the image i need to upload it automatically to my Firebase database to be available for an Android App attached to my system.
How can i pass these images to Firebase. Even though, I know there is no SDK for desktop Apps to the Firebase. Is there any intermediary solutions can handle this Auto-uploading process?
You know that you can run scripts with C++ using system (you can find more here)
So write code that uploads the image with python or nodejs (choose your preferred language that has firebase SDK), And you can execute it anytime with your C++ program.
I am using Ionic and Cordova to build a mobile app which will go on the iOS and Android stores. I have done this many times, and I really hate the process of having to update the app (specifically with Apple).
Would it be safe to dynamically load all of my templates and controllers from my server when the app loads, potentially caching them or having a server call to check if there is a new version? Basically, I would have all images and styles saved locally to the phone, but load the templates and controller code on app load.
And, if it was ok to do programmatically, are there any rules against this in Apple or Android's terms of use?
This is possible and there are tools like Cordova Hot Code Push to help you accomplish it. As long as you don't use this to break other app store review rules or significantly change the purpose of your app it's fine with Apple.
I am currently developing application using Cordova + Ionic for Android.
I use LocalStorage and PouchDB for data storing.
Recently I have discovered that Android 6.0+ has a feature to automatically restore apps once installed (even debug applications installed not from play store).
Every time I install app LocalStorage and PouchDB data gets restored which is not kind of behaviour I need.
I have read that developers have full control of that backup system, may tweak what gets backed up or if they want completely opt out of the system.
Question is how do I disable it in Cordova, is there some kind configuration switch, I did not find any.
I need my Android application to work in Blackberry platform and followed the following process (explained under the blackberry deve zone) to convert existing Android app to work in blackberry.
Runtime for Android apps
So I can create a .bar file and continue my work.
I am currently using the blackberry simulator with VMWare downloaded from following links.
BB 10 Simulator & VMWare
My Android app(Converted) works well in Blackberry but experiencing a small isuue and needs to get this clarified.
When I run the application for the first time, I need to store some user settings and also some information later with the app usage (within the phone itself).
So in android I used sharedpreferences and Sqlite DB to store a small amount of data within the phone. But when I do a modification in the code and and re-install it (basically Run the application from eclipse to update existing app) to the BB emulator without un-installing existing APP, it loses all the stored data within the phone.
Wonder if this issue (losing stored data when update App) going to continue in the similar way with marketplace (Blackberry world) updates as well. OR do I do any mistake here to lose the stored information when I run eclipse project to update the App in Simulator?
A giude in this would be really aprreciated. Thanks.