React Native - Build Failed at make error - android

error message
I am pretty new to mobile app development and have been trying my hand at react native. Everything was going well and I was making slow, but steady progress. Suddenly, my app just stopped compiling. Honestly, I am not sure what I did to prompt this, but I think it was when I tried to pull in a new dependency. I am doing my development with an android emulator and I am able to run it with no issues.
I have tried just about everything to fix this. I have uninstalled and reinstalled many dependencies and followed some basic tutorials and documentation. I have removed react cli tools as well as tried reinstalling it. I have deleted my node_modules and package-lock and reinstalled with npm. I have restarted web storm, cleared caches, and restarted my computer. I went through and checked all dependencies such as java and gradle and reinstalled them. I genuinely have no idea on how to fix it and have made absolutely no progress. No matter what I do, I get the exact same error message each and every time. Any help would be so very much appreciated!

Related

react-native: could not connect to development server on android

facing this error if I Reload or Debug JS Remotely. I tried all possible solutions mentioned in this SO question, But there was no use.
I have uninstalled and reinstalled the app, deleted node modules folder and then recreated, deleted total project and created new one. But nothing worked for me. As some one suggested in the above mentioned link, I tired to disable the firewall.it didn't work.Surprisingly it happened all of sudden. The only thing that I didn't tried formatting the system completely.
targetSdkVersion 26
Machine OS is Ubuntu
Developing for Android mobiles
react-native: 0.52.2
Using Chrome browser for debugging
tried in multiple mobiles and tablets, But same error is occurring. At the moment the only possible way to re-run the app is running react-native run-android every time code changes.
Could somebody help me to get rid of this error?
Thank You.

Build for android freezes in unity

I finished creating my game and when tried to build it for android, every time I build it the build process freezes for hours and nothing happens, even unity stops responding to me, so I kill it from taskmng... it works fine for windows but can't build for andriod, anyway I tried to re-install unity and update it(to 2018.2.10f1 (personal)) but it still doesn't work. And I'm not ready to re-download the SDK with all that size....
Edit: I solved the problem... As I thought, the problem was related to the Android SDK... So unfortunately I had to re download it from zero
I solved the problem...
As I thought, the problem was related to the Android SDK... So unfortunately I had to re download it from zero

Android Studio gradle build stuck at app:processDebugResources

I'm on Windows. I created a new project on Android Studio for Marshmallow at least.
The only thing I've done so far is generating the main activity which is a tabbed activity with view pager. Also, you should know that this project is a private git repo that I cloned.
I'm working on this project with another developer and the project is perfectly working on his side.
The problem is:
When I try to launch the app (wether it is a virtual device or my real phone), the gradle build gets stuck at the app:processDebugResources step. I waited more than an hour and nothing happened. Moreover, when I want to cancel the gradle build, it doesn't respond and I have to kill Android Studio process. Then I restart Android Studio and I have to kill a gradle process that prevents the initial gradle build (at Android Studio startup) from working.
The crazy thing is that I was able to launch the app before. I even installed it on my phone!
What I've tried so far:
Do what stackoverflow was giving as solutions like tick the offline mode in the settings
Create a new project --> It doesn't change anything
Reinstall Android Studio --> It doesn't change anything
Deactivating Avast antivirus
Invalidate cache/restart + Clean + rebuild (the rebuild gets stuck like when I try to launch the app)
And maybe other solutions that I forgot...
It's getting very annoying as it's making me lose days of development.
If you have any more solutions, or if you think I should try again some of the previous solutions, help would be greatly appreciated !
I know this is an old post, but I faced the same problem during the last few days and since i got crazy I hope I can help someone else out there.
After many hours of troubleshooting I found that the Java Platform SE binary executable goes in "suspended mode" in Windows 10, preventing Android Studio from compiling (it hangs at app:processDebugResources).
Example Screenshot
Killing the suspended process and recompiling the project works just fine... until Java gets suspended again.
Maybe your gradle version is not compatible with it. Try again with latest version of gradle in your project.
I did several things:
Install NDK
Change JDK from embedded one to Jdk 8
Redownload SDK i was using (6,7,8)
And now the problem is solved ! I have no idea which of these things made the tricks but I'm happy ! It may be useful to someone else one day.

Android Studio stuck while building application

I recently switched from Eclipse to Android Studio because I read that it is now the official IDE for Android application development. I downloaded and installed the latest version (1.0.2) for Windows. When using the program for the first time, I decided to create a test application to see if the program was working correctly. Unfortunately, it was not. Once I clicked the finish button to complete the New Project Wizard, A loading bar showed up that said Gradle: Build. This is where the program gets stuck. There is no error message and it appears that the program is running fine, however the build never actually completes. I am never given my MainActivity.Java class, or my activitymain.xml document. If I click the cancel button, the program freezes and I have to use the TaskManager to kill the program. If I re-enter the program and choose to open an existing project, my project will be there. However, upon trying to open the project, I am greeted with the same Gradle: Build loading bar.. I have been searching for an answer for the last 3 days and nothing has worked. Any help is greatly appreciated!
Things I have tried:
Simply letting the program sit for a while to see if it was actually downloading something and was just really slow. I let it sit for 45+ minutes before killing the program.
Uninstalling and re-installing Android Studio
Restarting my computer
Turning off my firewall (Kaspersky)
Running the program as an administrator
Connecting to a different network
Disconnecting my computer from any networks (to force the program to build in offline mode)
Manually downloading Gradle from the link that Android Studio attempts to use when it gets stuck and telling the program to use that file instead of downloading another one.
(I went to this link https://services.gradle.org/distributions/gradle-2.2.1-all.zip, downloaded the file, unzipped it, went to Gradle settings in Android Studio, checked the Offline work checkbox, and finally set the service directory path to my unzipped Gradle folder.)
Hopefully I have given enough information and made it clear what my problem is. If not please tell me what else I need to explain so I can get this issue resolved. Thanks!
Please note I am working on a 64 bit machine running Windows 8. Also, I use studio64.exe
to run the program.
From the discussion we had in the comments, it does not look like you have your gradle on your windows path.
Please change the below to point to your gradle install:
set GRADLE_HOME=C:\<installation location>\gradle-1.11
set PATH=%PATH%;%GRADLE_HOME%\bin
After this, verify that in the terminal running the following works:
gradle tasks
once you get this working, you will want to run the following in your project:
gradle wrapper
This will produce a .bat file which you can then use to run gradle through the wrapper, letting you support multiple native gradle installations.

Alternatives to compiling in Eclipse?

The following situation will surely be familiar to any Android developer using Eclipse and ADT.
I'm tired of this endless cycle of switching Build Automatically on and off, running Clean, building and running. I'm constantly doing all of these operations when I'm fine tuning UI (i.e., editing XML files and needing to see the results live), and any time I save, an Eclipse window telling me I have these pending operations shows up. When that happens, I turn off Build Automatically. I do my alterations and then run. Sometimes Eclipse decides the changes in the XML file weren't enough, and it won't reinstall the app in the emulator or device, so I force a build and install.
All of this is just wasted time. I've already done an AppleScript to build & run my app into all the emulators and devices I have connected at once, described in this SO question, but my workflow could be much improved if I found a way to save and build silently and fast.
Does anyone have any tips or alternatives?
IntelliJIdea Community Edition now supports Android
Have you tried the bundle for Textmate? It's pretty cool. It's basic but its got all the features you need. Building, Deployment and integration with AVD and Logcat.
I use this for all my Android Dev now as I found Eclipse painfully slow.

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