i have created a game app on Unity 4.0 32bit on win 11 64bit and exported the Apk, I installed it on my samsung galaxy j6 plus phone, but when running the app fails to launch even though it's still running in Unity Normal. I also did USB debugging, cleared cache on google play store and googleplay services, disabled protection on chplay, enabled running non-root apps... but the game app still won't run. I have the following AndroidManifest file, please help me to fix it. Thank you very much.
enter image description here
enter image description here
i tried build and run many times and expect it to work but still not, i hope help. thank you so much.
Related
I would like to capture the traffic of the IONOS App (https://play.google.com/store/apps/details?id=com.oneandone.ciso.mobile.app.android&hl=de&gl=US).
The reason is simple: I need the API to configure my server and the support told me that i have to find it out by myself.
So I modified the apk and after the login it crashed, never had this behaviour before...
I tried to install the original apk file and it also crashed. (adb install <name.spk>)
(yes, i turned of signature verification for apps installed via usb.)
Any ideas how I could figure out the reason the this issue?
Other apks I could install this way without any problems.
Thanks for your help
Max
I have been trying to install an app to other's devices both by downloading the APK and Google Play alpha testing. It installs on the handheld just fine, but for some reason it takes anywhere from 2 hours to 2 days to install onto the wearable.
The size of my wear APK is less than 2 MB, and the mobile's Gradle matches the wear Gradle as it should.
These devices are pretty old, I believe they are on Android 4.4. Does this have an effect? Android Wear still works for them. We have tried many combinations of restarting the watch, reinstalling the app, and doing a factory reset.
I appreciate any help.
Figured it out. The watch was queuing the apk because the Google Play version was too high (I was using 9.0.0), I lowered it to 7.5.0 (in the Wear gradle) and now it's installing quickly.
I built an android application and signed the apk following all the steps on this tutorial. Even though the APK builds successfully after installing it on a mobile device it fails to load. I only get a white blank screen. I've searched for solutions and tried most of the suggestions but with no luck.
I then decided to start the project from scratch and guess what? the problem still persists. What could I have possible done wrong? I don't really know where to look because I don't even get an error message.
Please help???
I would try debugging that with a tool like GapDebug (https://www.genuitec.com/products/gapdebug/). I would:
Download and install GapDebug.
Attach your device to your PC/Mac via a USB cable.
Deploy your APK to the device and run it.
In GapDebug, choose your app as the app you want to debug.
At this point you may already see one or more errors showing up in the GapDebug console. If not,
On the device, restart the app.
Check the GapDebug console for errors.
I need to test my Android app for playing flash objects in the WebView.
At first I didn't need to test it on the emulator since I have an actual device (Android 2.3.7) but since users have been reporting issues about the app on Android 4.0 (Ice Cream Sandwich), I want to test it now in the emulator.
First I tried to install the Android Market using
adb install androidmarket.apk
After installing it, it just closes when I open it so I downloaded the Flash Player apk and installed it the same way.
adb install flashplayer.apk
So I tried the app but still no flash is playing.
Then I read somewhere that I should be installing the Adobe AIR instead. I installed the apk using the same approach
adb install adobeair.apk
Tried the app again but still the same. Just the blue box with a question mark appears.
Any idea how to test Flash videos on the Android emulator?
EDIT:
I've also tried
adb -e install -r adobeair.apk
with the same result.
First I tried to install the Android Market
The Android Market/Google Play client is not licensed for distribution and use this way. You cannot obtain a legal download of this APK from Google.
so I downloaded the Flash Player apk
Please point to where you can get an authorized download of this APK from an official Adobe Web site.
Then I read somewhere that I should be installing the Adobe AIR instead. I installed the apk using the same approach
Please point to where you can get an authorized download of this APK from an official Adobe Web site.
Any idea how to test Flash videos on the Android emulator?
Even if there were legal downloads of the required APKs (and I am not aware that there are), Flash/AIR depend heavily on hardware acceleration and cannot work in today's emulator.
Just a several days before, on the site:
http://download.macromedia.com/pub/flashplayer/installers/archive/android/
You could have found many APK packages with various versions of FlashPlayer for Android. They even have been successfully installing on the emulator - although I actually DONT KNOW if they work properly (I had no point in running anything..).
As of today (=2012.11.18) they site is almost down, but you can still downlaod the packages, for example:
http://download.macromedia.com/pub/flashplayer/installers/archive/android/11.1.115.27/install_flash_player_ics.apk
edit: I've just found the proper site:
http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html
edit2: nope, it installs but does not seem to work. I've just tested http://www.adobe.com/swf/software/flash/about/flashAbout_info_small.swf on emulator and empty black page showed up.
You can download the APK you need for all flash versions for Android 2.x and 3.x, even for Android 4.0 at the following location:
Archived Flash Player versions
Just scroll down a little bit
A while ago I wrote an app and I was able to install it both on an EVO phone and a Cruz tablet. I got the app to the EVO via email to a gmail account, and to the Cruz via USB download.
I recently made some changes to the app, again emailed the EVO and downloaded to the Cruz via USB. The EVO got the app and was able to install, but when I try to install on the Cruz (through Astro's Open App Manager), in the details I get a message saying 'Could not open /sdcard/download/ETA.apk as APK file. In the summary tab, there is no info, such as Name, lable, file version, etc. I've signed and zipaligned this apk like it's my job and the fact that it works on the EVO has got me flabbergasted. I've since tried going back to the original version, but I have the same issue.
Am I missing something?
It turns out that I had apparently NOT saved the original APK file. I built the APK using decreasing Platform/API levels until I got down to 1.6. I guess the Cruz is Android 2.0 (which I don't have ??). I didn't have to change any code; I did however have to change the manifest a bit (android:minSdkVersion="4").
After that it installs just fine.