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In Google Play console everything is configured correctly. However, whenever we want to buy a subscription on the build from internal testing, 3-day trial option is not even available - it wants to charge immediately.
We're using Unity in our game, if that matters.
Any tips?
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recently tried Google Books API and got beautiful result.
I want to create a small android window which can show me products from amazon.
it will be great help if you can help me even a littile bit of it.
Try Amazon's product advertising API.
https://docs.aws.amazon.com/AWSECommerceService/latest/DG/Welcome.html
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I'm having problems to understand why almost all (90 %) of my active subscriptions in the Google Play Developer Console are in "Pending payment" status, despite the subscriptions are out of trial and grace periods and the status of the subscription is "Active".
I tried myself to pay for the subscriptions and all worked well.
Does anyone know what can cause this? Any hint is welcomed.
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Is there a way to prevent an app from being executed by those users who have received it not through buying from google market? By 'way', I mean any 'approach' you can think of.
In case you're developing a paid app, you can use the available Purchase Status API for verifying the user's purchase status.
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I want to add own ads to my android application (by own I mean ads which I set). I've read sugestions on the Stack about Ad House ads in AdMob. I could be ok with it but I can't set my own destination URL (it's permamently linked to google play site).
Have you got any sugestions what's the best solution? Ads will be changed about once a month.
Greetings.:)
I recommend you to try mAdserve. It's a self-hosted open source mobile ads server. I've tried it with my apps, and so far it works great.
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About 20 hours ago, I published my first android application on Google market. Everything works fine, but I would like to find out If i done something wrong. I can't see statistics for this app: "Sorry, no data for this metric". Is this because of the fact that my app is freshly published, or is it because of code (maybe I have to insert some peace of code in order to enable tracking)?
Thanks.
It takes a little longer. I'm not sure of the exact cycle, but it takes a day or so for the first update.
If its a paid app you can see the number of downloads by looking in your merchant account.