Why does my service always bind to ipv6 localhost instead of ipv4? - android

I have a service that creates a ServerSocket and binds to localhost:7060. When I did "netstat -an" on my android device, I see it is using ipV6 localhost instead of ipv4 localhost interface.
The output is like this:
tcp6 0 0 ::ffff:127.0.0.1:7060 :::* LISTEN
The ports that use ipV4 are listed like this:
tcp 0 0 127.0.0.1:5060 0.0.0.0:* LISTEN
What is the trick to force it to use IPv4 always?
I am setting up a port forward rule using iptables. The version I have supports ipv4 destination addresses.
This is how I am creating my Java code for listening on the port.
InetAddress localAddress = Inet4Address.getByName("localhost");
//InetAddress localAddress = Inet4Address.getLocalHost();
sockServer = new ServerSocket(nPort, 20, localAddress);
I followed other advice like setting system property to prefer ipV4 in the startup of my service. That didn't make any difference.
System.setProperty("java.net.preferIPv4Stack", "true");
I am running this on Android 2.3 built for an embedded device.
Update:
I checked InetAddress.java sources in android tree. It is reading the above flag with a line like below.
static boolean preferIPv6Addresses() {
String propertyName = "java.net.preferIPv6Addresses";
String propertyValue = AccessController.doPrivileged(new PriviAction<String>(propertyName));
return Boolean.parseBoolean(propertyValue);
}
Now I am not sure System.setProperty() call is really changing the value read by above code.

In theory a IPv6 server listens to IPv4 as well, since IPv4 address space is a subset of IPv6, is this causing real problems to you?
A trick that might work is to use "127.0.0.1" instead of "localhost", which has IPv4 and IPv6 addresses associated.

Related

Why is JGroups on Android using IPv6 to connect?

From an Android device, I'm attempting to set up a tunnel to a Gossip router on the local network. I'm using this as the config:
<config xmlns="urn:org:jgroups"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="urn:org:jgroups http://www.jgroups.org/schema/JGroups-3.4.xsd">
<TUNNEL gossip_router_hosts="${jgroups.tunnel.gossip_router_hosts:10.20.30.152[12001]}"/>
</config>
With code like this:
channel = JChannel(context.getAssets().open("jgroups.xml"))
channel.setReceiver(this)
channel.connect("MyGroup")
However, the app is attempting to connect via IPv6 by default, which doesn't appear to be working:
20096:connect(41, {sa_family=AF_INET6, sin6_port=htons(12001), inet_pton(AF_INET6, "::ffff:10.20.30.152", &sin6_addr), sin6_flowinfo=htonl(0), sin6_scope_id=0}, 28) = -1 ENETUNREACH (Network is unreachable)
This occurs even when I remove any IPv6 addresses from the network interface. I understand that there is a JVM flag for favoring IPv4, but I believe this is not applicable to Android. Setting options via adb isn't going to be a good solution either.
Is there another way to force JGroups to use IPv4 for connecting? Or is there some other route to a fix?
I've tested this on Android 8.0 and see the behavior with JGroups versions 4.1.6 and 3.6.19.
This is a weird config! Are you sure, you want to have a protocol stack with only TUNNEL in it?
If so, then I guess gossip_router_hosts needs to point to an IPv6 address.

Getting Raspberry pi events from android/iOS app

I just got started with Raspberry pi and I wanted to make a program on my Raspberry which gets input from an app on my Android/iOS device over bluetooth. I wanted to first check if something like this is possible and second if you have any clues on how to do something like this.
Thanks
PS: Since I just got started I'm only looking for clues and I don't want anyone to write and app for me so don't down vote
You would likely need to establish a network communication between the Raspberry Pi and the device.
For the server:
import socket
HOST = '' # This should receive from all available interfaces.
PORT = 1111 # Random port number.
data = "Test" # Data to send to the client.
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect((HOST, PORT))
while True:
s.sendto(data, (HOST, PORT))
print data
On the client, very similar code but add:
data, addr = s.recvfrom(1024)
print addr
print "Message received: ", data
Under the while True
Reference the following for setting up RPI wireless hotspot:
http://elinux.org/RPI-Wireless-Hotspot
The HOST for each is going to be the device IPv4 address, usually in format:
192.168.x.x.
I have not personally found a way without using serials for data communication. The most common way to communicate information between devices is over network. Look into peer-to-peer network solutions.
The code may not work as is, you will need to make client/server-side code specific for your needs.
Reference the following for setting up sockets and a low-level network interface: https://docs.python.org/2/howto/sockets.html
Hopefully this helps.
EDIT:
There is a Bluetooth method for RPI.
Here's a good branch in Github that contains example of the Bluetooth library used in Python:
https://github.com/karulis/pybluez/blob/master/examples/simple
Good references:
Bluetooth programming with Python.
http://people.csail.mit.edu/albert/bluez-intro/c212.html
How to create a Bluetooth tag with RPI.
https://www.raspberrypi.org/magpi/create-a-raspberry-pi-3-bluetooth-tag/

How many devices can i connect with Wi-Fi P2P?

I need to connect 20+ android devices in a client-server network. Each client Android device will be communicating with the server Android device and vice versa. The client devices do not need to communicate with each other.
The server device would need access to internet for a brief period while connected to the clients.
My question is, can Wi-Fi P2P support that many connections reliably? And if yes, how do I go about implementing them?
Or will I have to ensure that all devices are on the same WLAN?
From experience, in a real-world deployment of an Android Wi-Fi Direct application, 20 devices should not be an issue.
Theoretically, the maximum number of devices in a Wi-Fi P2P group, where the GO is an Android device, is 254. The group owner is assigned the IP, 192.168.49.1. Clients are assigned an IP from the range, 192.168.49.2 to 192.168.49.254.
The group owner address is defined by the following in WifiP2pServiceImpl.java:
/* Is chosen as a unique address to avoid conflict with
the ranges defined in Tethering.java */
private static final String SERVER_ADDRESS = "192.168.49.1";
Determining the range for the clients is done as follows:
In WifiP2pServiceImpl.java, the startDhcpServer(String intf) method will start the DHCP server for a given interface - not a surprise. This method is called when the group has started and the device is the group owner.
Taking a closer look at this code, we can see that on the InterfaceConfiguration object, the link address is set to 192.168.49.1 and the prefix length is 24 (prefix length is the number of bits set in a subnet mask, here equivalent to 255.255.255.0) - this implies the answer, but we can dig a little further.
ifcg = mNwService.getInterfaceConfig(intf);
ifcg.setLinkAddress(new LinkAddress(NetworkUtils.numericToInetAddress(
SERVER_ADDRESS), 24));
ifcg.setInterfaceUp();
mNwService.setInterfaceConfig(intf, ifcg);
Next, the following commands will restart tethering with the DHCP range specified by the String[], tetheringDhcpRanges. The calls of mNwService (Network Management Service) methods will execute the appropriate netd commands.
ConnectivityManager cm = (ConnectivityManager) mContext.getSystemService(
Context.CONNECTIVITY_SERVICE);
String[] tetheringDhcpRanges = cm.getTetheredDhcpRanges();
if (mNwService.isTetheringStarted()) {
if (DBG) logd("Stop existing tethering and restart it");
mNwService.stopTethering();
}
mNwService.tetherInterface(intf);
mNwService.startTethering(tetheringDhcpRanges);
And cm.getTetheredDhcpRanges() is ultimately a reference to the following (ConnectivityManager.getTetheredDhcpRanges() -> ConnectivityService.getTetheredDhcpRanges() -> Tethering.getTetheredDhcpRanges()):
// USB is 192.168.42.1 and 255.255.255.0
// Wifi is 192.168.43.1 and 255.255.255.0
// BT is limited to max default of 5 connections. 192.168.44.1 to 192.168.48.1
// with 255.255.255.0
// P2P is 192.168.49.1 and 255.255.255.0
private String[] mDhcpRange;
private static final String[] DHCP_DEFAULT_RANGE = {
"192.168.42.2", "192.168.42.254", "192.168.43.2", "192.168.43.254",
"192.168.44.2", "192.168.44.254", "192.168.45.2", "192.168.45.254",
"192.168.46.2", "192.168.46.254", "192.168.47.2", "192.168.47.254",
"192.168.48.2", "192.168.48.254", "192.168.49.2", "192.168.49.254",
}
and:
mDhcpRange = context.getResources().getStringArray(
com.android.internal.R.array.config_tether_dhcp_range);
if ((mDhcpRange.length == 0) || (mDhcpRange.length % 2 ==1)) {
mDhcpRange = DHCP_DEFAULT_RANGE;
}
in com.android.server.connectivity.Tethering.
Of course, it is possible for the device manufacturer to change this code, so this is also worth considering.
For those planning to deploy applications where there will be many users, a mechanism to allow a more than one device to be GO is required. If data needs to be synchronised between devices, it is simple to simulate "churn" and have GOs only be a GO for a time period before becoming a client to another GO and synchronising any data.
The max number as far as I know is not specified, so you would need to test that out to be certain. Also there could be differences between hardware.
Anyway, the basic implementation would be rather simple. The server would call GreateGroup, so it would be the Groupowner in all cases. And then start locals service advertising. Clients then would simply look for the advertisement and once they see it, they would start connection process to the server. One the server connection is made over Wifi direct you would simply start socket communications from the client to the server (server would have listening socket on all times).
Note that connection would require user to click on the dialog showed when client tries to connect to the group owner. And if you want to get rid of this. Then you could actually use the Accesspoint created by GreateGroup, and add the access point name as well as the password to the advertising. Then your clients could actually use the accesspoint to connect (like to any Wlan accesspoint)
Note though that the Wifi Direct way, would not interfere with Wifi connections, not would it require it. But the accesspoint way would mean that any existing Wifi connection from the client would be disconnected, and the device thinks that the connection made to the server would provide normal internet connectivity.
Remember that devices don't need to be connected to a network to connect to each other. Wi-Fi Direct allows them to connect directly.
Here is a list of Wi-Fi Direct resources that you may find useful: https://groups.google.com/forum/#!topic/wi-fi-direct/uWpuOzHY6y0
I'd recommend following Android's Service Discovery Demo and try implementing it yourself. And here is the source code for the demo.

java.net.ServerSocket.accept () doesn't return on Android

I am trying to make a way to telnet to an unrooted Droid. I have the INTERNET permission active, I have my device connected on the same network as my Mac OS X box via WiFi, and I am able to ping the port I opened.
In initial experiments, I got it to work on a rooted test device, but I had the socket handlers run on the UI Thread rather than a separate thread. Now that I have the network modules on a separate thread, I can't get ServerSocket.accept () to return. It works on Google's version of android (vanilla), but not on Samsung's or Sony-Ericsson's.
When I telnet to it, my attempt would time out, and logcat wouldn't print out any exceptions or errors.
Here is a link to a google-code repo of my code: Google-code Repository
I am running ServerScoket.accept () on a separate thread, and run the stream processors on another thread as well. Comments on my design (i.e. I should use Handlers or AsyncTasks) are extremely welcome. Right now, in order to Toast the messages received via telnet, I use a Handler with the looper being acquired via a Context.
The following is what I get when I run netstat -n on the adb shell on the non-working devices:
~$ adb shell netstat -n
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 127.0.0.1:7777 0.0.0.0:* LISTEN
tcp 0 0 127.0.0.1:7203 0.0.0.0:* LISTEN
tcp 0 0 127.0.0.1:47609 127.0.0.1:7777 ESTABLISHED
tcp 0 0 127.0.0.1:7777 127.0.0.1:47609 ESTABLISHED
tcp 0 0 127.0.0.1:47610 127.0.0.1:7777 ESTABLISHED
tcp 0 0 127.0.0.1:7777 127.0.0.1:47610 ESTABLISHED
The difference is that in the working devices, they list an IP with my port open in the state, LISTEN.
UPDATE: Having the <uses-permission android:name="INTERNET"/> set in my android_manifest, I tried changing the port number to 689. It didn't work; I got a BindException, saying that I may be lacking the INTERNET permission. So, I changed it to 1989, and I went back to everything working until accept (). I assume this is because I ran it on a non-root phone, and I don't have access to ports 1024 and below.
UPDATE: I ran a really similar program on my Mac, and it worked fine when I tried telnetting to my Mac using the IP address assigned to me. It didn't work when I tried telnetting from another Mac but it didn't seem to connect; the connection would timeout. It did work over an ad-hoc network, though. I still have yet to try it using the droid, but I will update this asap.
UPDATE: I managed to get the app working on 3 separate Droids running Vanilla (Android released by google). It worked on a Nexus, an Apanda A60 (my first device; adb has ceased to detect it for some reason.), and a custom-made, unbranded tablet. Still, because I already offered a pretty big bounty, I plan on seeing this through to the end.
As stated earlier, my app works with Vanilla versions of android, but not with modified versions. The three phones that failed to run it were all mid-range models; 2 Samsung GT-i5503s, and a Sony-Ericcson E16i.
It seems like you have a networking issue, rather than a code issue. I used your latest project and it is listening on the port, as expected.
I added this to TelnetServer.setupServerSocket() to confirm some information:
Log.i("TelnetServer", "ServerSocket Address: " + this.server.getLocalSocketAddress());
try {
Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces();
while (en.hasMoreElements()) {
NetworkInterface intf = en.nextElement();
for (Enumeration<InetAddress> enumIpAddr = intf.getInetAddresses(); enumIpAddr.hasMoreElements(); ) {
InetAddress inetAddress = enumIpAddr.nextElement();
Log.i("TelnetServer", "Listen On: " + inetAddress.getHostAddress());
}
}
} catch (SocketException ex) {
Log.e("TelnetServer", ex.toString(), ex);
}
This will print all of the addresses your service is listening on (if it is listening on 0.0.0.0/0.0.0.0:xxx (printed after ServerSocket Address:)).
You should run emulator with the -tcpdump <file> option and also provide this. It will confirm any connection is being attempted. My hunch is that your client is not able to access the server, which is why the server is not receiving the connection - rather than an issue with the code.
Please provide the tcpdump file, your IP Address (of the client) and the logcat output (including the ServerSocket Address and Listen On statements) for further analysis.
See if netstat -n from the adb shell shows anything actually listening on the port you chose at the time when accept() is not returning.
Also realize that when not running as root, you can only bind unprivileged ports, of which the default telnet port is not an example. Does your code check that bind() was successful?
UPDATE:
Since the code works on a number of devices (where netstat -n would presumably list the socket) the failure to list it on the subject device should probably remain a focus. The Java ServerSocket methods depend on a socket factory which can be over-ridden to let you do distinct calls to socket(), bind(), and listen() specifying fuller details, so it may make sense to try your code that way. There's another case floating around where a device's attempt to support ipv6 seems to be causing someone similar problems, and at least on other java platforms creating the socket at a lower level to specify ipv4 seems like a promising answer.
I understand you have tried most of the things are you are just few steps from getting it right on two particular devices.
Just a thought, If not point to point, why not Use Muti-casting for service registration and discovery in local area networks.
This is the java implementation JmDNS
and this is its Android demo
EDIT : Rather I should say to check connectivity with that two devices.

Can't use ServerSocket on Android

I'm trying to listen on a port using ServerSocket on an Android device. I want to be able to connect to this port over WiFi using a computer on the same network.
I get no exception when binding it to a port, however when I check netstat it says:
Proto Recv-Q Send-Q Local Address Foreign Address State
tcp 0 0 (null):4040 (null):* LISTEN
I've tried countless ways of binding it to localhost, 0.0.0.0, the WiFi LAN IP address of the device with SocketInetAddress and InetAddress.getByName. Nothing seems to work.
When I try to connect to the port from a computer in the same WiFi (I've tried both netcat and Java's Socket.connect()), all I can see in Wireshark is an ARP request:
Who has [phone's LAN address]? Tell [computer LAN address].
This request repeat itself until timed out.
I've tried the reverse way, by setting the ServerSocket on the computer and connecting to that port from the phone, that works very well.
My testing phone is an Samsung Spica i5700 with a custom ROM.
Any ideas?
Edit:
The code is simple as this:
ServerSocket server = new ServerSocket();
server.setReuseAddr(true);
server.setTimeout(0);
server.bind(new InetSocketAddress(4040));
Socket client = null;
while((client = server.accept()) == null);
// Connected
enter code here
enter code here
Instead of using server.bind, try initializing the server socket like this:
server = new ServerSocket(4040);
Also, server.accept() will actually block until a connection is made, so you don't need that while loop (see: http://download.oracle.com/javase/1.5.0/docs/api/java/net/ServerSocket.html#accept() )
I struggled with this too and was only able to connect to my Android server by using:
ServerSocket myServerSocket = new ServerSocket();
String hostname = getLocalIpAddress();
myServerSocket.bind(new InetSocketAddress(hostname, myPort));
Where hostname was the local IP, which I got using the getLocalIpAddress() function from this page:
https://github.com/Teaonly/android-eye/blob/master/src/teaonly/droideye/MainActivity.java
I was able to get this working by using
ServerSocket server = new ServerSocket( myTcpPort, 0, addr );
where addr = InetAddress of your phone. Otherwise, it only seems to bind to localhost (127.0.0.1). Also, I'm using port 8080.

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