I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}
Since Twitter moved to API v1.1, I've tried switching to Twitter4j to perform my queries. I've set up my dev account on twitter and I'm pretty sure I've set up OAuth ok:
ConfigurationBuilder cb = new ConfigurationBuilder();
cb.setDebugEnabled(true).setOAuthConsumerKey("XXX")
.setOAuthConsumerSecret("XXX")
.setOAuthAccessToken("XXX")
.setOAuthAccessTokenSecret("XXX");
Twitter twitter = new TwitterFactory(cb.build()).getInstance();
System.setProperty("twitter4j.debug", "true");
try
{
String url = "q=%40twitterapi%20-via";
Query query = new Query(url);
QueryResult result;
do
{
result = twitter.search(query);
List<Status> tweets = result.getTweets();
for (Status tweet : tweets)
{
results.add(getInfoFromTweet(tweet));
}
} while ((query = result.nextQuery()) != null);
} catch (TwitterException te)
{
Log.e(TAG, "Problem gettibng results from twitter: " + url, te);
}
The main problem is that I never get any tweets returned in the results, though results itself seems rasonably well formed as far as I can see. The query string I'm using certainly seems to give plenty of results when I try it directly in a web browser: https://twitter.com/search/realtime?q=%40twitterapi%20-via
The other thing is that I can't work out how to get the debugging output from Twitter4j in Android. I've tried everything that I can find to get the debug output, but it's either not coming out or I'm not looking in the right place!
I created an android app to show comments of certain post from facebook.
what I want to do is to implement the like button.
I have all the necessary data (facebook token, user id, app id etc.) and permission i need from the user.
circle number 1 is the content of the comment
circle number 2 is the name if the user
circle number 3 is the like button that i want to implement
circle number 4 is the time that the comment sent
I use this link to get the comments:
https://graph.facebook.com/568609876496765/comments
it returns a JSON Object that i phrase and get the data and show it in a List View.
Thanks in advance.
Unlike webpages, you cannot add a Facebook Like button to an Android app. However, you can add the function to Like a post (a Comment in your case) by using "POST" or a "DELETE" query to the Facebook API:
Here is a complete functioning example of what I do to Toggle the Like Status of a Comment in my application:
NOTE: This code is for the older v2.x SDK. So you will need to adapt a few things that are specific to the latest v3.x SDK
On the onClickListener you will use to post / remove a Like, run this piece of code:
try {
String query = "SELECT user_likes FROM comment WHERE post_id= \'"
+ THE_COMMENT_ID + "\'";
Bundle params = new Bundle();
params.putString("method", "fql.query");
params.putString("query", query);
String fqlResponse = Utility.mFacebook.request(params);
JSONArray JALikes = new JSONArray(fqlResponse);
for (int j = 0; j < JALikes.length(); j++) {
JSONObject JOTemp = JALikes.getJSONObject(j);
if (JOTemp.has("user_likes")) {
String userLikeStatus = JOTemp.getString("user_likes");
if (userLikeStatus.equals("true")) {
try {
Bundle parameters = new Bundle();
Utility.mFacebook.request(arrayComments.get(position).getCommentID() + "/likes", parameters, "DELETE");
// CHANGE THE TEXT OF THE WIDGET TO SHOW THE TOGGLED STATE
}
catch(Exception e) {
e.printStackTrace();
}
} else if (userLikeStatus.equals("false")) {
try {
Bundle parameters = new Bundle();
Utility.mFacebook.request(arrayComments.get(position).getCommentID() + "/likes", parameters, "POST");
// CHANGE THE TEXT OF THE WIDGET TO SHOW THE TOGGLED STATE
}
catch(Exception e) {
e.printStackTrace();
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
In the first part of the code (before the for loop), I check the current status if the Logged in user likes the Comment. Based on the result (in the for loop), I either remove the Like or I post a Like.
Although it is an older SDK, the code is still valid, and with a few modifications (if necessary) will work just fine.
I am creating an android app for my facebook page. The app is supposed to display random statuses(not just the recent ones) from the facebook page. Is there anyway I could do this?
I haven't done anything of that kind ever, but I think you can gran some logic from this and get it to work.
Step 1:
Make a call to the Facebook API, get all Status Updates and in a for loop, add them to an ArrayList<String>. For example, Facebook returns its data in JSON format. I am assuming, you already know how to fetch data. You need to parse the "message" tag from the JSON data returned by your Facebook API call.
For example:
ArrayList<String> arrStatusMessage;
for (int i = 0; i < JAFeeds.length(); i++) {
JSONObject JOFeeds = JAFeeds.getJSONObject(i);
if (JOFeeds.has("message")) {
String strStatusMessage = JOFeeds.getString("message");
arrStatusMessage.add(strStatusMessage );
}
}
Step 2:
Once you have your entire set of Facebook Status Messages, you will now need to use a java.util.Random instance.
For example: (Please note: I have not tested this code and it might result in errors. You may have to play around with it a bit to get it to work. :-( )
private static final Random randomGenerator = new Random();
int intRandom = randomGenerator.nextInt(arrStatusMessage.size());
String strRandomStatus = arrStatusMessage.get(intRandom);
Step 3:
Use the strRandomStatus to set it on a TextView.
For example:
TextView txtRanStatus = (TextView) findViewById(R.id.txtRanStatus);
txtRanStatus.setText(strRandomStatus);
You haven't posted any code, so it is difficult to provide something that fits in your scheme of things. But I think this should get you started. You will, possibly, need to adapt a few things and fit them in your own code.
Hope this helps.
EDIT: As per a comment by th OP, adding some bits of code to fetch Facebook Status Messages:
in your onCreate() method:
Start a new AsyncTask:
new getFacebookFeeds().execute();
I use this method in my app to make the Facebook Call to get all feeds from the Graph API.
private class getFacebookFeeds extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
String URL = "https://graph.facebook.com/me/home&access_token=ACCESS_TOKEN?limit=10";
try {
HttpClient hc = new DefaultHttpClient();
HttpGet get = new HttpGet(URL);
HttpResponse rp = hc.execute(get);
if (rp.getStatusLine().getStatusCode() == HttpStatus.SC_OK) {
String result = EntityUtils.toString(rp.getEntity());
// GET THE INTIAL RESULTS JSON ROOT
JSONObject JORoot = new JSONObject(result);
// GET THE "DATA" TAG FOR FEEDS ROOT
JSONArray JAFeeds = JORoot.getJSONArray("data");
for (int i = 0; i < JAFeeds.length(); i++) {
JSONObject JOFeeds = JAFeeds.getJSONObject(i);
if (JOFeeds.has("message")) {
String strStatusMessage = JOFeeds.getString("message");
arrStatusMessage.add(strStatusMessage );
}
}
}
} catch (Exception e) {
// TODO: handle exception
}
}
}
You can do the remaining code, where you select a random Status Update, in the onPostExecute() of the AsyncTask shown above:
#Override
protected void onPostExecute(Void result) {
int intRandom = randomGenerator.nextInt(arrStatusMessage.size());
String strRandomStatus = arrStatusMessage.get(intRandom);
txtRanStatus.setText(strRandomStatus);
}
Declare the TextView as a Global Variable and cast it on your onCreate() before calling the AsyncTask. I think this should work just fine. Let me know how it goes. :-)
here i am trying to get the id of user login with facebook details in to my app
and in the following code i am getting "facebook can not be resolved or not a field error
try {
// PROFILE DETAILS AND FRIENDS COUNTER
String queryUserInfo = "SELECT uid FROM user WHERE uid = me()";
Bundle paramUserInfo = new Bundle();
paramUserInfo.putString("method", "fql.query");
paramUserInfo.putString("query", queryUserInfo);
String responseUserInfo = Util.facebook.request(paramUserInfo);
//"facebook cannot be resolved or is not a field " error in getting facebook userid.
JSONArray JAUserData = new JSONArray(responseUserInfo);
for (int i = 0; i < JAUserData.length(); i++) {
JSONObject JOUserData = JAUserData.getJSONObject(i);
if (JOUserData.has("uid")) {
String getUserID = JOUserData.getString("uid");
}
}
} catch (Exception e) {
e.printStackTrace();
}
Don't like fql, but i think this:
you can't add parameter method as fql-query
you must add subpath /fql
you must NOT USE fql for such simple things (https://graph.facebook.com/me will help)
After all:
You need to create a request with subpath /fql and with only one parameter: q=YOURQUERY
Example: https://graph.facebook.com/fql?q=YOUREQUEST&access_token=ACCESS_TOKEN
Advise: use Graph-API instead, it is very simple.
How to begin: It is Graph Api
And you can find Tools for facebook Api (i recommend Graph API Explorer)