I am developing an app. I need to play the music when i am in a call. But i am facing with the problem that whenever i try to play the music in a call it is not that much loud as it is when there is no call.
Is there any way to control the background music when in a call. My music volume becomes softer when i am in a call but it becomes louder as soon as i end the call.
final AudioManager mAudioManager = (AudioManager) ctx
.getSystemService(AUDIO_SERVICE);
final int originalVolume = mAudioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
mAudioManager
.setStreamVolume(
AudioManager.STREAM_MUSIC,
mAudioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC),
0);
mp = new MediaPlayer();
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
mAudioManager.setMode(AudioManager.MODE_NORMAL);
Class audioSystemClass = Class
.forName("android.media.AudioSystem");
Method setForceUse = audioSystemClass.getMethod(
"setForceUse", int.class, int.class);
// First 1 == FOR_MEDIA, second 1 == FORCE_SPEAKER. To go
// back to the default
// behavior, use FORCE_NONE (0).
setForceUse.invoke(null, 1, 1);
this is my code.
I see that you're trying to use the "force music streams to the loudspeaker"-method I posted in an answer to another question.
The problem is that during voice calls, music streams will follow the voice call's routing and ignore the FOR_MEDIA force flag. So what you perceive as lower volume is most likely the result of the music being played from the earpiece instead of from the loudspeaker.
To my knowledge, there's no way of routing the music to the loudspeaker during an ongoing call without also routing the voice call to the loudspeaker (i.e. using setSpeakerPhoneOn).
Depending on how your phone manufacturer/carrier implemented Android AudioPolicyService, some implementation lowers STREAM_MUSIC volume when MODE_IN_CALL/MODE_IN_COMMUNICATION is in session.
I have not tried this, but a likely workable solution is to use STREAM_VOICE_CALL instead of STREAM_MUSIC. Your audio stream should then play along with the in call audio stream just fine.
Related
In my app, I am trying to alter the volume of both(left/right headphone music streams) coming out of the device with a Seekbar.
The AudioManager Class can access the music stream coming from the device:
AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
int maxValue = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
int curValue = am.getStreamVolume(AudioManager.STREAM_MUSIC);
But the AudioManager .setStreamVolume() class can only change the volume coming from both ears together.
I figured out how to set the volume separately with the MediaPlayer class but how do I link the MediaPlayer class's .setDataSource() method to the stream coming out of the android device?
I looked everywhere and still haven't found an answer. Any help is appreciated!
You use setAudioStreamType() after you setDataSource(), but before calling
prepare
I play an audio file from a URL using MediaPlayer. The file plays fine, however after playback (if the app hasnt't been explicitly killed), alarm ringtone is silent. What do I need to clear/reset on end of playback to make this not happen?
Code for the file I am using to control the voicemail playback.
http://hastebin.com/ehijobuwoc.coffee
You can try getStreamVolume at start of playback then use setStreamVolume to set it back after your playback has finished.
http://developer.android.com/reference/android/media/AudioManager.html#setStreamVolume(int, int, int)
Ok have found something that works. Solves both the alarm issue and allows me to play the voicemail through the earpiece.
I needed to setMode back to what it was when I started, in onStop():
// set mode back to normal, and speakerphone back to true.
AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
am.setMode(prevMode);
am.setSpeakerphoneOn(true);
and in init:
private void initMediaPlayer() {
// Make the media play through earpiece instead of through speaker(default)
AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
prevMode = am.getMode();
am.setMode(AudioManager.MODE_IN_COMMUNICATION);
am.setSpeakerphoneOn(false);
Thanks #DreadfulWeather for leading me to this answer, with some helpful questions.
I want to get the system volume level to use programatically, the one you set with the hardware keys when being outside any application.
I tried with below method but it doesnt do anything
MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.notif);
AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
int volume_level = am.getStreamVolume(AudioManager.STREAM_SYSTEM);
mediaPlayer.setAudioStreamType(volume_level);
mediaPlayer.start();
What do I need to change?
You have to change this line
mediaPlayer.setAudioStreamType(volume_level);
to this:
mediaPlayer.setAudioStreamType(AudioManager.STREAM_SYSTEM);
setAudioStreamType()
Used to identify the type of audio stream
AudioManager.STREAM_ALARM is for alarm
AudioManager.STREAM_DTMF is for touch sounds
AudioManager.STREAM_MUSIC is for music
AudioManager.STREAM_NOTIFICATION is for notification
AudioManager.STREAM_RING is for phone ring
AudioManager.STREAM_SYSTEM is for system sounds
AudioManager.STREAM_VOICE_CALL is for phone calls
Please reffer offical doc here to set or get the system volume of android device.
To set volume level to 20 you can use following code:
AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, 20, 0);
I'm playing an audio clip using OpenSL ES. In my code I have
audioManager.setMode(AudioManager.MODE_IN_CALL);
audioManager.setSpeakerphoneOn(true);
to force audio through the speaker while the headset is plugged in. It works fine, but I can't control the volume. Pressing the volume buttons while the clip is playing makes the volume seekbar appear and move, but the volume doesn't change.
Calling setVolumeControlStream(AudioManager.STREAM_VOICE_CALL) or setVolumeControlStream(AudioManager.STREAM_MUSIC) before playing doesn't seem to help.
Changing any of the volumes outside of my app (e.g. in the Android settings) doesn't affect the playing volume. Volume control works well on both headset and speaker when no routing is applied.
I've also tried routing the audio to the speaker using this code I found in another answer
Class audioSystemClass = Class.forName("android.media.AudioSystem");
Method setForceUse = audioSystemClass.getMethod("setForceUse", int.class, int.class);
// First 1 == FOR_MEDIA, second 1 == FORCE_SPEAKER. To go back to the default
// behavior, use FORCE_NONE (0).
setForceUse.invoke(null, 1, 1);
but it doesn't work on my Android 4.3 Nexus 4. I need the most compatible way to to that anyway.
Any ideas?
Thanks.
Here is a couple ideas:
MODE_IN_CALL sets all sorts of priority/policy on STREAM_VOICE_CALL. During this time, other STREAM may loose volume control focus. See if your audio clip is played over STREAM_VOICE_CALL.
MODE_IN_COMMUNICATION (for VoIP) may be a better fit for you. MODE_IN_CALL is for cellular call and can degrade your audio quality.
You may want to try grab audio focus and see if that helps. http://developer.android.com/training/managing-audio/audio-focus.html
I'm at a lost. I want to be able to adjust the speak volume. Whatever I do, I can't increase its volume. How do I make it as loud as that found in the Android settings (as below)?
System Settings -> Voice input and output -> Text-to-Speech settings -> Listen to an example
My code at this moment is:
AudioManager mAudioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
mAudioManager.setSpeakerphoneOn(true);
int loudmax = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION);
mAudioManager.setStreamVolume(AudioManager.STREAM_NOTIFICATION,loudmax, AudioManager.FLAG_PLAY_SOUND);
mTts.speak(name,TextToSpeech.QUEUE_FLUSH, null);
Try using AudioManager.STREAM_MUSIC when calling the setStreamVolume(...) method. The example speech is affected by the media volume if I adjust the volume of music playback on my phone so I guess STREAM_MUSIC is what you need.
EDIT: This code works perfectly for me...
AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
int amStreamMusicMaxVol = am.getStreamMaxVolume(am.STREAM_MUSIC);
am.setStreamVolume(am.STREAM_MUSIC, amStreamMusicMaxVol, 0);
tts.speak("Hello", TextToSpeech.QUEUE_FLUSH, null);
The max volume for STREAM_MUSIC on my phone is 15 and I've even tested this by replacing amStreamMusicMaxVol in my call to am.setStreamVolume(...) above with the values 3, 6, 9, 12, 15 and the volume of the speech is correctly set.
In your code you are changing the volume of notifications. Is the volume of TTS played at the same volume level as notifications? I suspect it isn't and it probably played at either STREAM_SYSTEM or STREAM_MUSIC Try changing the stream type to one of these:
STREAM_VOICE_CALL, STREAM_SYSTEM, STREAM_RING, STREAM_MUSIC or STREAM_ALARM