Simple Qt Quick example isn't drawn in android emulator - android

By default then creating new Qt Quick 1.3 project it creates stub with 3 buttons and menu. It works fine on my smartphone but in emulator (tried standard one and genymotion, armv7 and x86) it doesn't draw anything. Only white screen. But if I "touch" (click) there buttons are supposed to be it reacts with a pop up as it should. Some part of error log in console at the moment: http://pastebin.com/1e7ZiGKq
I don't get what is wrong and because I haven't found any mentions of this or threads I think it's some sort of the bug/misconfiguration it should work correctly. How to solve this problem?
P.S. Normal QWidget app works fine.

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material disappears from game object unity

I have a really strange problem that I can't find the solution for. I am new to Unity and only had about a week experience with Vuforia. My problem is that I have a target which I am overlaying with a 3D object and then I compile to Android. My phone is a Galaxy S7. When I come up close and the target is detected everything is fine however as soon as I start backing out the material slowly disappears off of the game object. This only happens on my phone. I tested with 4 other phones (ZTE Blade, Pixel 1 & 2, HTC ONE) on which it works perfectly fine.
Has anyone experienced this before?
Images:
Close-up:
Initial state, close up
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Android Studio 2.3.3 issue where the virtual phone UI appears in the top left of the virtual phone, but functions correctly

Hey, this is an example of the issue I'm having with Android Studio. I dont think I have made any changes from my first few programs which worked fine and the UI filled the whole Emulator screen
This is the 4th ever app I've written for a web dev class with android studio. I have written 3 other apps that did not have this issue with the phone. But after starting up android studio today to work on the next project for a class the issue in the picture would take place. The Virtual phone works properly but just has a very badly sized image instead of the full virtual phone screen.
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Delphi XE5 Android app running slow on Google Nexus 10

We are evaluating Delphi XE5 specifically to see how easy it is to develop mobile apps. We have developed a simple Android app that scrolls through a TClientDataset using a DBNavigator. The application comprises a few input fields, labels and slider controls (TSwitch).
Everything works ok and sliders (animations) are responsive, except on a Google Nexus 10 (Android 4.3) where everything happens in slow motion. It is like the app is still running in emulator mode. (A sliding button takes over 2 seconds to move from left to right!)
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Update.
We asked the question at Code Rage 8 and they are referring it to the R&D Department. Will update when or if we get an answer.
I see mention of the screen resolution in comments. Has it actually been determined that it is the screen resolution that is the issue here?
Can you go into the developer options on the Nexus and try anything there that forces GPU usage or whatever might potentially help things along graphics-wise?
And is there anything clue-like in logcat? Run monitor.bat in the Android SDK tools directory or, if the path to it has spaces in, then that won't work so run ddms.bat instead from the same location (DDMS doesn't abort due to spaces in the path).
It would be good to get more evidence on the problem, rather than (educated) guesswork.
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I do not know if it is possible in Eclipse, most probably not (I could be wrong).
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Qt GUI is not behaving normally on Android

I have created an application in Qt Necessitas. When I start it on my Android device I have a GUI which is very different from what I see in Qt Creator.
For example: I have created spacing between a label and textbox and when I start it as a desktop app everything is okay. But when I port it to Android it seems it's not working. And then my textbox is smaller than in the normal GUI in Creator, as are the buttons and so on.
What might cause this and what can I do about it?
And one more thing: I have a problem with resizing the app size to the max of device window. But I get error about loading fullscreen FALSE.
I have started Qt Mobile application. Everything is done in mainwindow. So I have put all commands on my mainwindow. I don't know what to do. If you need a specific file please tell me, so I can post it here.
Try making your Mainwindow smaller and play with sizes. maybe the resolution you are using is not supported by the device.

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