I have 2 UI Activities (w/ Fragments) as well as a SettingsActivity (derives from PreferenceActivity) in my first-ever android app. It 'works' but I want to make sure I'm doing the idiomatic right thing as the user flows between views and the preferences.
Specifically - when I change my 'location' preference (when the user is in the SettingsActivity) to a different zip code, I would like the app to fetch some background data from a service. But then I need to refresh the UI in whichever View preceded the settings change (taking the new data into account).
So is it 'the right thing to do' - to do work (fetch the background data) in the PreferenceActivity's onPreferenceChangeListener() when the zip code change, and then have the preceding UI activity consume the data (that's now updated in a singleton abstraction of the data source) in its onStart() method when the user returns to it? Or is there a better way (e.g., to somehow capture the 'preference changed' in the UI Activities, and do all the work there, rather than in the PreferenceActivity).
Hope this isn't too abstract, I'd share code, but there's so much cleanup I'd have to do that I'm hoping this to suffice.
Thanks in advance.
I would put the functionality into a seperate class MyCurrentZipcode that
can be used by every activity that consumes the zip-code dependendant data and
gets informed, if the zipcode changes.
does the background download of the zip data.
You can create a method MyCurrentZipcode.addOnZipcodeChanged() where the consuming activities can register to get informed about changes.
Related
I have a form activity every Edittext open another activity when I change data and I get it in my activity I lose the others that I have changed them before . this is initial state and this is what I get by changing any data.
You need a consistent data model in which to store those values. If it's size isn't larger than 2MB you can make this model Parcelable and seriali. After that you must cache those values either in savedInstanceState, SharedPrefs, singleton (I do not recommend it), or local DB (i.e. sqlite). After doing so, whenever your activity is displayed you should check if you already have a saved value for that field and fill it with that.
you can fix this by letting it open another fragment instead of activity and make sure that you dont destroy the activity.
so overall view you gonna have 1 main activity and each edit text will replace fragment view
Bonjour Flora
An activity is not supposed to be persisted if not displayed. That means it could stay as you left in when returning from another activity but it also may not.
If the system needs to free memory it will destroy the activity and recreate it when the user gets back to it. This is the expected behaviour on Android.
So what you should do is store your data when the activity goes out (in onPause() method) and fill your edittexts when the activity goes back in (in onResume() method)
Pay also attention that you need to handle what they call configuration change (such as screen rotation) using onConfigurationChanged() that allows you to pass some information between the former configuration and the latter for reuse.
Finally you should build your layout according to Android's guidelines (material design) for your UI to look a bit more conventional ;)
When starting a new application for a client, I am asking myself again the same question about who should be responsible for loading data: activities or fragments. I have taken both options for various apps and I was wondering which pattern is best according to you in terms of:
limiting the code complexity.
handling edge cases (like screen rotation, screen going power save, loss of connectivity, etc.)
Option 1 - Activity loads data & fragment only displays it
This allows to have fragments that are just fed a bunch of objects to display. They know nothing about loading data and how we load that.
On the other side, the activity loads data using whichever method is required (for instance initially the latest 50 entries and on a search, loads the search result). It then passes it to the fragment which displays it. Method to load the data could be anything (from service, from DB, ... fragments only know about POJOs)
It's kind of a MVC architecture where the activity is the controller and fragments are the view.
Option 2 - Activity arranges fragments & fragments are responsible to fetch the data
In this pattern, fragments are autonomous pieces of application. They know how to load the data they are displaying and how to show it to the user.
Activities are simply a way to arrange fragments on screen and to coordinate transitions between application activities.
In theory you can do whatever you want, if it works.
Actually, the fragments and activities display data and deal with their own life cycles.
Since fragments belongs to activity so you have to use both in conjunction to better handle all the data but mostly it depends on your needs.
If you keep in mind the idea that the Fragment should provide the UI and the Activity should provide the processing then you have a good division of concerns and code which should allow the Fragment or the Activity to be reused.
If you know about the MVC - Model View Controller - design pattern then you can think of the Fragment as the View and the Activity as the Model.
Things get much more interesting when you build an application with multiple Fragments.
Some key points as a decide factor -
The idea of a Fragment is that it is a wrapped up chunk of UI that
can be used by any Activity that needs it. On this basis you have to
ask yourself if the event that has to be handled is the same for
every Activity or unique to each Activity. If it is the same then the
event handler is better written within the Fragment.
The Fragment doesn't have a UI of its own - it is displayed by an
Activity that the Fragment is associated with. The events are
generated by objects in the View hierarchy, which is owned by the
Activity. If you try to use Android Studio to add an event handler,
for example, it will add it to the Activity and not to the Fragment.
You can define the EventListener that you want to handle the event
in the Fragment and then hook it up to the View object in the
Activity in which you want to generate the event.
A Fragment is a class that implements the onCreateView method to
supply a View hierarchy that can be displayed by an Activity.
To use a Fragment in an Activity you have to add it using a
FragmentManager and a FragmentTransaction. You can add the Fragment
using the add method but nothing happens until you call the commit
method.
After the method that used the commit, usually the Activity's
onCreate, terminates the CreateView event runs the Fragment's
onCreateView and the Fragments View hierarchy is added to the
Activity's content.
You have to write code to save and restore any additional state the
Fragment may have.
If a task is common to all instances of the Fragment then its code
should live in the Fragment.
In particular the code to handle events can be defined within the
Fragment.
The Activity should be used to host code that processes the data
provided by the UI.
Attaching Activity event handlers to the Fragment's UI or is
difficult to do correctly.
From scenarios make decision what your app will be. Is it service,
activity, widget , even a content provider or a complex system,
including some different components. Test your decision against
scenarios.
All of these have to work after the Fragment has been destroyed and
recreated.
(1) Initialization of the Fragment, (2) Saving and restoring the Fragment's
state and (3) Implementing something like an event mechanism so the Fragment
can get the Activity's attention
The hardest part is implementing something like an event mechanism.
In the case of the complex system, distribute functionalities and
data entities among application components. Make a list of components
and what they are (activities or smth else).
Make the list of UI components with description what they do (not HOW
yet) These will be widgets and activities or fragments or layouts
later.
Often you will want one Fragment to communicate with another, for example
to change the content based on a user event. All Fragment-to-Fragment
communication is done through the associated Activity. Two Fragments
should never communicate directly.
When your app is perfectly modular, fragments don't know about each
other. You can add a fragment, remove a fragment, replace a fragment,
and they should all work fine, because they are all independent, and
the activity has full control over the configuration.
You can't do anything with a Fragment unless you start a transaction.
Within the transaction you can set up what you want to happen,
usually add the Fragment to the current layout, but nothing happens
until you use the commit method.
Efficient handling of data with Screen Orientation -
When screen orientation changes, Android restarts the running Activity (onDestroy() is called, followed by onCreate()).
To properly handle a restart, it is important that your activity restores its previous state through the normal Activity lifecycle, in which Android calls onSaveInstanceState() before it destroys your activity so that you can save data about the application state. You can then restore the state during onCreate() or onRestoreInstanceState().
However, you might encounter a situation in which restarting your application and restoring significant amounts of data can be costly and create a poor user experience. In such a situation, you have two other options:
1) Retain an object during a configuration change
Allow your activity to restart when a configuration changes, but carry a stateful Object to the new instance of your activity.
2) Handle the configuration change yourself
Prevent the system from restarting your activity during certain configuration changes, but receive a callback when the configurations do change, so that you can manually update your activity as necessary.
What I would do is manage all data flow (bluetooth, database storage, etc)
in the Activity and use Fragments only for UI display or handling user input.
This way is easier to handle configuration changes/ screen rotations.
Also, if data flow things are heavy to be on UI thread, consider using a Service with a background thread.
If it is a "one shot" thing, you can use an IntentService,
otherwise you can implement a Bind Service and request a bind from anywhere you have Context.
For more read - fragment-and-activity-working-together.
Ideally neither Activity nor Fragment with UI should contain any "model" logic - these classes should be lightweight and responsible only for UI logic. But when you decide to make a separate model object you have a dilemma to choose where to initialise and store this object and how to deal with configuration changes. And here comes some handy trick:
You can create a model Fragment without UI, make it retain instance to deal with configuration changes (it's AFAIK the simplest way to save data across config. changes without troubles) and retrieve it anywhere you need via findFragmentById(). You make all expensive operations inside it once (using background thread, of course), store your data and you're done.
For more info, see Adding a fragment without a UI section.
UPD: There's now a better way to deal with configuration changes: ViewModel from Google's Architecture Components. Here's a good example.
I prefer and always implemented Option-2 over Option-1.
Reasons for not selecting Option-1:
We should have listeners for events triggered in Fragments and pass it back to activity to load data, process it and push it back to fragment, which makes work more complex.
An Activty can load any number of Fragments, Typically you end up questioning these questions to yourself in a scenario where your app is highly scalable and is already huge. Writing all the events in an activity and passing it over to fragment will be an complex altogether.
As #Ved Prakash mentioned, Handling screen orientation becomes complex if orientation is handled by Activty.
I have an example:
your application have 2 features A and B. the 2 features are independent each other. and each feature has a lot of screen.
you should create 2 activities A and B because when Activity A is used, Activity B should be released to reduce memory of app. And the same when B is used, A should be released. The memory of Context A and B are independent, if you want to send data from Activity A to B you must use intent or use global variable in Application Context. intent is managed by OS, not by application. When A send intent to B, if A is destroy is no problem with intent send to B. Activity is App module, it is can call by other applications (fragment is impossible).
for example: feature A has a lot of screen (ex: Fragment1, Fragment2). they use the same data and depend on each other. each screen should be a fragment. and when process with data you can get reference to data by calling function getActivity() and then get reference to variable of Activity context (or Activity memory) to write or read it. Fragment1 and Fragment2 are belong to Activity A Context.it means that Fragment 1 and Fragment 2 can transfer data with each other via variable of Activity context, it is easy to do . noticed that Intent is managed by OS,it is so expensive when send data via Intent.
Is it possible to add a textView on Activity B without showing it?
What I mean is, when i press a button (on DiallerActivity), then a textView will be added on HistoryActivity without leaving DiallerActivity.
How can I do this?
is it possible to a add textView on Activity B without show it ?
No, not directly.
An Activity is a special case Android class and shouldn't be treated as a normal Java class. Effectively the purpose of an Activity is to act as a framework for a UI so, if an Activity isn't visible then there basically is no UI. In other words, how can something be a user-interface if the user isn't able to see or interact with it?
As logical Chimp suggests, the changes should be with respect to some form of data history (a database or SharedPreferences) and it is the responsibility of your HistoryActivity to update its visual elements (TextViews) next time it is started.
One Activity shouldn't try to modify the look, feel or behaviour of another Activity except indirectly by changing some form of global data or state or by passing data to it if the first Activity is responsible for starting the second.
hmmm - not sure I fully understand your question. Are you wanting to append the dialled number to the 'HistoryActivity' without showing it?
If so, I suggest you separate your data (list of dialled numbers) from the view (HistoryActivity). Then, you only have to add the dialled number to the data record used to hold them (suggest a list). When the user opens the HistoryActivity, then you can just draw as many text fields as required to display the data.
I have an app with multiple activities and multiple layouts. However, one piece of layout is included on several activities. I also have a thread which updates this layout. However, when i switch activity it doesn't work. Since the layout is included the elements have the same ID's, shouldn't it just work? Or do I really need to fetch an object for each element in the layout and feed it into my thread in order to make it update the elements in a new activity?
You should run the update code for each Activity/View, although the XML included is the same, each is a different instance.
My suggestion is on Restart verify is there is any modification to do in each activity, a simple way is to each Activity extend a BaseActivity that has this code.
I include a layout for adverts in my app, but on each activity that uses it, the adverts need to be reloaded.
If I call an activity from one that is using the same included layout when I go back to the previous activity it's still there.
I guess this is what you are seeing....
So you can also save that data inside sharedPreferences (if it is little data and primitive objets or parceable objects).
Also you can extend the Application class and store the data there and update every activity inside the onResume() method. that i believe is the best way to handle this. and this is quite simple to do.
Ask google about extending the application class and he will provide tons of results on how to do it. its an easy way to pass data between activities and/or keep a reference to a single object which you will use throughout the app. Just be carefull to clear it when you wont need it anymore because it will stay in existance untill the application is finished() (which comes with the application extension living thru the whole application lifetime).
I have a similar issue with this one:
Android: Multiple activity instances launched by same intent. Bring one uniquely to foreground?
I need to create a stack of activities, all created by using the same class: it is a class defining a news list, only there needs to be multiple children activities that are also news lists, but from different categories. (I do need to have these activities in a stack)
The trouble is I need to change data on each of these activities after they are shown, but I can't find a way to access each one of these activities separately, since they are all using the same class, so if I used static methods, I would change the data on all these activities at the same time. Ideally, there could be a way to use references of each activity, so that I can access methods on each one separately, but I don't think there is a way of doing this.
I might as well pass parameter IDs when starting each activity, and instantiate objects at the same time, for each activity, and using these IDs later access the respective objects' methods...
Edit to clarify: Let me use an example to what I am trying to achieve. I have an A class and I am using this same class to instantiate multiple activities, in a stack. After the creation of these activities, I need to alter data, say, on one of these activities statically, so by calling A.alterData(); , but not when the activities are created, so there is no way of doing this by starting the activities with different data.. Since there are multiple instances of this class, if I do so, this will result on altering the data on all these activities, that are using the A class. Would I be able to somehow use objects and methods to these objects to alter data on different activities that are using the same class?
any other ideas?
You could use an ActivityGroup. It basically holds a list of activities and you need to control the navigation around them. It sounds like it suits your situation. There are many examples of them that can be found through google.
How I would approach changing the data on the other screens is by using shared preferences. You can store whatever data you need in there, and then (through your activity group) when you change screen, the data is refreshed. This is faster and a little more efficient than restarting the intent every time.
Another way is to change the data in the background without the user noticing. This can be done because an Activity group loads all of the Activity it holds and they are always there in the background, running, unless the developer states otherwise.
You could grab a a hold of the appropriate instance of the class you want to change the data on and then just change it.
Does any of this make sense?
I can elaborate more if needed.
I would supply the parameters to each activity, such as:
intent.putExtra("category", categoryId);
That way you aren't managing too much global state.
About changing the data - if you are talking about refreshing the data from its original source, then you should probably be doing this in the onResume() method of the Activity. Check out the Activity Lifecycle.
This has a few benefits:
you will have access to all of the context of that Activity
you won't have to do something nasty like access another Activity's data
you won't waste time refreshing data the user isn't looking at
Even if you have to make updates to the data, there are ways to make sure each Activity "minds its own business".