Fresco Image with both width and height - match_parent doesn't display - android

I have an app which loads an image using the fresco library. I have 2 problems.
1. If I use the fresco image like this
<com.facebook.drawee.view.SimpleDraweeView
android:id="#+id/feedImage"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
it won't display anything but a thin line of colors where the image should be.
However if I do something like
<com.facebook.drawee.view.SimpleDraweeView
android:id="#+id/feedImage"
android:layout_width="match_parent"
android:layout_height="wrap_content"
fresco:viewAspectRatio="1.33"
android:scaleType="fitXY"
/>
everything is working fine(but I don't see the full image).
I want to achieve the same view as facebook(images full width and height).
I load the images in a list in a recycler. The images are loaded into cache(I verified that) but if I go all the way down and then back up I can see the images being loaded(facebook doesn't have this problem and they use the same library). If I scroll really slow there is no problem. I recently changed from volley and I did not have this problem before(so it's not the recycler). How can I solve this ?
Edit: And something else that I noticed is that if I disable the disk cache and kill the app the cache is not deleted as the documentation says. I know that if I call ImagePipeline imagePipeline = Fresco.getImagePipeline(); Uri uri; imagePipeline.evictFromMemoryCache(uri); the cache will be deleted, but shouldn't this be automatically ?

So for problem #2 I am not entirely sure I understand the problem correctly it isnt a problem at all. The image may very well be in memory cache, however the image stored in cache still needs to be decoded before it can be displayed on screen, which is probably that loading issue you speak of. The reason you only see this when scrolling through quickly is because the RecyclerAdapter that you are using is catching up to the scroll position.(this is an educated guess, by no means should this be assumed to be correct). When you move slowly and dont see the image loading is because the Adapter starts to load the next ViewHolder before it is on screen, but not much before that point. SO when you scroll quickly I believe it is simply the Adapter playing catching up with its OnBindViewHolder call, as opposed to moving through slowly it doesnt need to play catch up and has the image loaded before you reach the next item in the recyclerview.
The disk cache is not cleared when the app is backgrounded like memory cache, so if needed you will need to evict it.
I am not sure about issue #1 but I will try to find out why that may be. Maybe try setting the scaletype to CropCenter or something and see if that rids you of the lines.

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This how I use Picasso in my adapter:
Picasso.with(context).load(url).fit().centerCrop().into(imageView);
I know this is complicated topic and we can have OOM, but there should be some variants, as I can see it implemented in popular social networks, so I guess it possible.
P.S. fetch() doesn't helped me in this case, changing fit() with harcoded resize(200, 200) method also doesn't helped.
Please write your thoughts without silent minusing this post. Thanks!
Picasso.with("Pass Context") //
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How to use listview to render huge images?

I have a huge image to render (1024x25373p) cut into 99 images of 1024x256p.
I have tried to use a ListView, but without success : it crashes when scrolling, whithout any error (exept one line saying the proccess was stopped).
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As a suggestion ,
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Actual size of your imageView may much for less than that. So its a wastage of
heap if you try to load those images directly without some processing.
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You need to deallocate memory or clear the all bitmaps which are not visible on the listview for particular moment.
You can use progressing loader in order to load your images in to the listview. Then loading will be happen based on the scrolling.
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android:largeHeap="true"

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Asynchronous bitmap buffering with GridView in Android

I am bulding up a grid of images for an app I'm building. It works like so:
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To answer members' questions
Images are loaded one by one using the content://mms/part/xxx, where xxx is the ID of an image. These are MMS images, and to my knowledge, cannot be loaded as a batch process (though, maybe I'm wrong). I use a content provider in an AsyncTask to load each image
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you can do right this
if(GridView.getlastvisibleposition() = mAdapter.count()-1)
how you load the images?
is it from URL or from sdcard?
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how to clear memory when it is full because of using too many backgrounds in android

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why am I getting errors when I use different backgrounds in xml
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Check out Picaso Picasso which is really easy to implement and a great api or Universal Image Loader.
My layouts were all RelativeLayouts and the first child (will be behind all other views) was an ImageView with scaleType centercrop and width and height set to match_parent. When each activity loads (onCreate), just grab a reference to the imageview in your layout and set the required background image using your ImageLoader of choice.
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