I m developing an Android app which can play streaming videos and navigate through the app with the video playing in background.
The video is playing on a Service and to watch the video i set the MediaPlayer's surface to a SurfaceTexture of a TextureView. No problems here, this works fine.
The problem comes up when the user minimizes the player (without problem) and wants to re-open it. Here, when i re-set the Surface to the MediaPlayer the video jumps one or two seconds back and continues reproducing fine. Here is the code when i set the surface to the MediaPlayer:
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
surfaceTexture = new Surface(surface);
if (myMusicService != null) {
myMusicService.getMediaPlayer().setSurface(surfaceTexture);
}
}
I tried with a SurfaceView too (instead a TextureView) with the same result.
Any ideas?
Thanks,
Related
Iam using Exoplayer to play videos as a playlist continuously in android . When I play low quality mp4 videos it works fine but when i try to play higher quality mp4 videos after playing one or two videos in the playlist the screen doesnot display anything and the log gives the following exception
com.google.android.exoplayer.MediaCodecTrackRenderer$DecoderInitializationException: Decoder init failed: OMX.amlogic.avc.decoder.awesome, MediaFormat(video/avc, 198826, 1920, 1080, -1.0, -1, -1, -1, -1, -1)
Even if i loop the same high quality video the first time it plays and then second time this exception is thrown . when the video size is more than 80mb this exception is thrown .is it some buffer size issue ? can someone please guide me . thankyou very much
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.adplayertexture);
AdplayerTexture=(TextureView)findViewById(R.id.AdPlayerTexture);
AdplayerTexture.setBackgroundColor(Color.BLACK);
AdplayerTexture.setSurfaceTextureListener(this);
}
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width,
int height) {
AdPlayerSurface = new Surface( surface);
playMedia(AdPlayerSurface);
}
private void playMedia(Surface surface){
mediaplayer=new ExoPlayer();
mediaplayer.play(this,Videopathlist[CurrentVideoIndex],surface;
mediaplayer.addListener(this);
}
#Override
public void onStateChanged(boolean playWhenReady, int playbackState) {
if (playbackState == ExoPlayer.STATE_ENDED) {
//releasing the resources
mediaplayer.DestroyPlayer();
AdPlayerSurface.release();
AdPlayerSurface=new Surface(AdplayerTexture.getSurfaceTexture());
CurrentVideoIndex++;
playMedia(AdPlayerSurface);
}
this is the function play() in root2mediaplayer class
public void playMedia(Activity playerActivity,String mediapath,final long Position,Surface mediasurface){
String Systemroot = Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_DOWNLOADS).getAbsolutePath();
try{
File myFile=new File(Systemroot + java.io.File.separator + "Videos"
+ java.io.File.separator
+ mediapath);
Uri uri = Uri.fromFile(myFile);
final int numRenderers = 2;
SampleSource sampleSource =
new FrameworkSampleSource(playerActivity, uri, /* headers */ null, numRenderers);
// Build the track renderers
TrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer(sampleSource, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT);
TrackRenderer audioRenderer = new MediaCodecAudioTrackRenderer(sampleSource);
// Build the ExoPlayer and start playback
MoviePlayer = ExoPlayer.Factory.newInstance(numRenderers);
MoviePlayer.prepare(videoRenderer, audioRenderer);
MoviePlayer.addListener(this);
// Pass the surface to the video renderer.
MoviePlayer.sendMessage(videoRenderer, MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, mediasurface);
MoviePlayer.seekTo(Position);
MoviePlayer.setPlayWhenReady(true);
}catch(Exception e){
e.printStackTrace();
FileLog("exception in mediaplayer");
}
Without looking at your full code and without knowing which device/platform you see this issue (though from your question it looks like a h/w platform from AMLOGIC), I can only guess that may be you are not releasing the MediaCodec resources in your player when the playback ends and/or you switch playing new video.
MediaCodec is released in releaseCodec() API in https://github.com/google/ExoPlayer/blob/master/library/src/main/java/com/google/android/exoplayer/MediaCodecTrackRenderer.java.
You may want to check if that is indeed called when you stop playback of first video and start playback of next video in your playlist.
Typically, all high end mobile platforms have h/w based decoders that use limited and dedicated video memory(accessible only by h/w decoders) on the system to decode frames. In some platforms, you will not be able to create a decoder if some other app (or same app) in the system has created another instance of the same h/w based decoder, and not released it when it goes to background (in Activity Life cycle language, onStop etc) .
Additionally, if the dedicated video memory is not released when the decoders are destroyed, you will exhaust the limited video memory available on the platform in couple of video playback sessions due to the leak.
Look out for full platform adb logs when you create and destroy the MediaCodec instances (or in your case, stop and start playback of next video in playlist). That may give you some clues.
Hope my high level advice is of some use to you to hunt down the problem. Good luck!!!.
Instead of totally tearing down ExoPlayer and the Surface you should be able to reuse the same ExoPlayer and Surface instances.
Just stop ExoPlayer, create the new FrameworkSampleSource/MediaCodec{Audio,Video}TrackRender objects, and then call prepare again.
The new code would do something like:
MoviePlayer.stop()
MoviePlayer.seekTo(0)
new FrameworkSampleSource and MediaCodec{Audio,Video}TrackRenders
MoviePlayer.prepare(newVideoRenderer, newAudioRenderer)
Refer to the comments for the stop method:
/**
* Stops playback. Use {#code setPlayWhenReady(false)} rather than this method if the intention
* is to pause playback.
*
* Calling this method will cause the playback state to transition to
* {#link ExoPlayer#STATE_IDLE}. The player instance can still be used, and
* {#link ExoPlayer#release()} must still be called on the player if it's no longer required.
*
* Calling this method does not reset the playback position. If this player instance will be used
* to play another video from its start, then {#code seekTo(0)} should be called after stopping
* the player and before preparing it for the next video.
*/
I am implementing an Application that includes the functionality of saving Recorded Video in to Different Video Files based on a certain amount of Time.
For Achieving that i have implemented a Custom Camera and used the MediaRecorder.stop() and MediaRecorder.start() in a certain Loop.
But this approach is creating a Lag Effect while restarting Media Recorder (Stop and Start). Is it possible to seamlessly Stop and Start Recording using Media Recorder or any Third Party Library ?
Any help is Highly Appreciated.
I believe the best solution to implement chunks recording is to set maximum time in MediaRecorder Object
mMediaRecorder.setMaxDuration(CHUNK_TIME);
then you can attach an info listener, it will intimate you when it will hit maximum chunk time
mMediaRecorder.setOnInfoListener(new MediaRecorder.OnInfoListener() {
#Override
public void onInfo(MediaRecorder mr, int what, int extra) {
if (what == MediaRecorder.MEDIA_RECORDER_INFO_MAX_DURATION_REACHED) {
// restartVideo()
}
}
});
in restartVideo you should firstly clear previous MediaRecorder Object and start video again.
You can create two instances of MediaRecorder which will overlap slightly (i.e. when the stream is close to the end of the first chunk you can prepare and start the second one). It is possible to record 2 video files using 2 MediaRecorders at the same time if they capture only the video. Unfortunately sharing the mic between 2 MediaRecorder instances is not supported.
I try to stream (progressive e.g: http://server.com/video.mp4)
when i use the standard google mediaplayer (VideoView from android package) and register an onBufferingUpdateListener then i get the bufferpercentage that refers to the download state of the hole video. This player has also a loading view where i can see the buffer state.
This bufferpercentage and view shows me how much of the video has been downloaded.
Now when i use the Vitamio player, the onBufferingUpdateListener shows me after a few seconds 99 percent of buffering and there is no loading view too. And when i pause the playback it stops buffering immediately instead of continue buffering like the google videoview does. This is very usefull if you have a slow http stream.
Is there a way to make the vitamio-videoplayer buffer the videofiles in the same way as the google videoplayer does?
thank you
daniel
Sorry i posted that question as wrong user. Here the Answer of what i tried:
VideoView (android default - just plays few video formats) from inside the android.widget and from io.vov.vitamio.widget (vitamio - plays most video formats) package has the same structure. In both you can register an OnBufferingUdateListener that returns the bufferstate in percent:
videoview.setOnBufferingUpdateListener(new io.vov.vitamio.MediaPlayer.OnBufferingUpdateListener() {
public void onBufferingUpdate(io.vov.vitamio.MediaPlayer mp, int i) {
Log.v(TAG, "Buffer percentage done: "+i);
}
});
or with the android default VideoView:
videoview.setOnBufferingUpdateListener(new android.media.MediaPlayer.OnBufferingUpdateListener() {
public void onBufferingUpdate(android.media.MediaPlayer mp, int i) {
Log.v(TAG, "Buffer percentage done: "+i);
}
});
If i use android.widget.VideoView the buffer percentage slowly increases until it reaches 100% - The video file has been downloaded completely. And it continues updating BufferingUpdate when i press the pause button.
When i use io.vov.vitamio.widget.VideoView the percentage reaches 100% within seconds. Then the video starts and the OnBufferingUpdateListener never gets called again (when i call getBufferPercentage it is always at 99 percent. That seems to be the reason). And as i sayed: It seems to stop buffering when i press the pause button.
I think the buffering works different in vitamio. But that's crap. Especially when i stream videos from the web and the video datarate is higher than the download speed i need to prebuffer the video by pressing pause and wait until it has downloaded enough data to watch it smoothly. Hope you got what i mean. thank you
I'm stumped.
I'm trying to play video with the Media Player but while the audio plays, all I get is a black window.
I've seen other posts about this problem but I haven't been to find a solution. I have tried to follow their suggestions.
The mediaplayer is prepared before playback. The surface holder was created and set to the media player's display before playback.
Tested on a Samsung Galaxy Tab and a Samsung Galaxy S.
I'm compiling against API level 7.
The video itself can be played in device's video application from the sdcard, so it should be compatible.
The surface view is not the same size as the video. So that might be an issue. Do I need to do something about that or is stretching handled automatically?
Here's what I have in my initialization:
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(width, height);
lp.leftMargin = x;
lp.topMargin = y;
mSurfaceView = new SurfaceView(mActivity);
mSurfaceView.requestFocus();
mSurfaceView.setZOrderOnTop(true);
mSurfaceView.getHolder().addCallback(player);
mSurfaceView.getHolder().setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
mLayout.addView(mSurfaceView, lp);
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(assetDescriptor.getFileDescriptor(), assetDescriptor.getStartOffset(), assetDescriptor.getLength());
mMediaPlayer.setOnErrorListener(player);
mMediaPlayer.setOnPreparedListener(player);
mMediaPlayer.prepare();
and here are my callbacks:
public void onPrepared(MediaPlayer mp)
{
mMediaPlayer.start();
}
public void surfaceCreated (SurfaceHolder holder)
{
mMediaPlayer.setDisplay(holder);
}
What's frustrating is that a version of the code was working properly a while ago, but now it's not.
I had a similar problem, and was related to the video format (codec MP4, WMV, AVI, etc).
Try running the video on default player of the Android, see if that works. If not works, then it may be problem in video codec.
Do not try to run the video on players like VLC or Player MX, they have embedded codec.
I can play the videos fine back to back by implementing the OnCompletionListener to set the data source to a different file. No problems there. I call reset() and prepare() just fine.
What I haven't been able to figure out, is how to get rid of the 1-2 second gap screen flicker between the data source change and the new video starting. The gap shows a black screen, and I haven't found any way to get around it.
I've tried setting the background of the parent view to an image, but it manages to bypass that. Even if the SurfaceView is transparent (which it is by default.) I've also tried to have the multiple video files played at the same time, and switching mediaplayer's display when one ends and the other is supposed to start.
The last thing I tried, was to have a second view in the background that I show temporarily while the video is "preparing" and removing it when the video is ready to start. That also wasn't very seamless.
Is there any way to get rid of that gap. Running a video in a loop works wonderfully and does exactly what I want with the exception that it's looking through the same video instead of playing a different one that I pick.
main.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:background="#drawable/background"
android:layout_height="fill_parent">
<SurfaceView
android:id="#+id/surface"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center">
</SurfaceView>
</FrameLayout>
Player.java
public class Player extends Activity implements
OnCompletionListener, MediaPlayer.OnPreparedListener, SurfaceHolder.Callback {
private MediaPlayer player;
private SurfaceView surface;
private SurfaceHolder holder;
public void onCreate(Bundle b) {
super.onCreate(b);
setContentView(R.layout.main);
surface = (SurfaceView)findViewById(R.id.surface);
holder = surface.getHolder();
holder.addCallback(this);
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void onCompletion(MediaPlayer arg0) {
File clip = new File(Environment.getExternalStorageDirectory(),"file2.mp4");
playVideo(clip.getAbsolutePath());
}
public void onPrepared(MediaPlayer mediaplayer) {
holder.setFixedSize(player.getVideoWidth(), player.getVideoHeight());
player.start();
}
private void playVideo(String url) {
try {
File clip = new File(Environment.getExternalStorageDirectory(),"file1.mp4");
if (player == null) {
player = new MediaPlayer();
player.setScreenOnWhilePlaying(true);
}
else {
player.stop();
player.reset();
}
player.setDataSource(url);
player.setDisplay(holder);
player.setOnPreparedListener(this);
player.prepare();
player.setOnCompletionListener(this);
}
catch (Throwable t) {
Log.e("ERROR", "Exception Error", t);
}
}
I too have the same problem as outlined by below link
VideoView Disappears for a second when video is changed
But this issue wont occur if you try using Android 4.0+ (ICS). I started to port VideoView.java and MediaPlayer.java from 4.0 to my app , but thats seems complex and no luck till now. Basically it seems a bug in the native code of the older versions.
after too much wasted time trying to figure out how to play consecutive videos without the "gap", i'm leaning towards impossible. unless of course you're able to dig down to the native level and implement your own player, Android's media player simply doesn't support seamless playback as of the moment.
I've not done this with video playback on a MediaPlayer but I've done something similar with audio files when a stream gets interrupted because a user has switched from 3G to Wifi.
I think the delay that you're seeing is whilst the media player is buffering the input file.
So maybe you can define both players at the start? You should do define the datasource and prepare both players but only start one of them.
Then in your onCompletionListener you can flip them over instead of resetting the existing one and setting a new datasource.
player.release();
player = flipPlayer;
flipPlayer = null;
player.start();
Obviously you'd need to either use a different onPreparedListener for flipPlayer or take the player.start() out of the onPrepare. (Since you're calling it synchronously I wouldn't have thought this was an issue).
I don't think it's possible.
Reason: Mortplayer was also available for windows mobile and one of its strengths was that it supported gapless play. However it doesn't in the android version of the app, and the developer itself writes that the SDK does not allow it on xda:
http://forum.xda-developers.com/showpost.php?p=5364530&postcount=5
HTH, Daniele
Did you try to have ready (opened/prepared) 2 VideoView's, with one being visible, other invisible and stopped, and ass soon you get OnCompletionListener callback, make 2nd one visible, start it, and hide 1st one.
In meantime, as 2nd one plays, you can call open/prepare on 1st VideoView to open/prepare another file.
#user1263019 - were you able to port Android 4.0 MediaPlayer to your app? I'm facing the same issue and I'm looking for a nice solution. My case is having an image over the SurfaceView which should be hidden in order to show the video playing, but there is a gap between calling start() and the actual start of the video. The only solution so far is to start a Thread that checks if getCurrentPosition() is > 0.
On the topic - I think it is not possible to have gapless playback, though Winamp claim to have such abilities. A dirty hack is to prepare the second player several seconds before the end of the playback of the first player and then call start() of the second player 100-200ms before end of playback.
In your exoplayer implementation (or mediaplayer) use a handler to repeatedly post a runnable, while playing, that gets the current tracking time and passes it to a callback:
public interface MediaAction {
public void onTrackingChanged(long currentPosition);
}
public class ExoPlayerImplementation implements Exoplayer {
..
private MediaAction mediaActionCallback;
public void setMediaActionCallback(MediaAction ma) {
mediaActionCallback = ma;
}
public void releaseMediaAction() { mediaActionCallback = null; }
private Handler trackingCallback = new Handler(Looper.getMainLooper());
Runnable trackingTask;
private Runnable getTrackingTask() {
Runnable r = new Runnable {
#Override public void run() {
long currentPosition = getCurrentPosition();
if (mediaActionCallback != null) {
mediaActionCallback.onTrackingChanged(currentPosition);
}
// 60hz is 16 ms frame delay...
trackingCallback.postDelayed(getTrackingTask(), 15);
}
};
trackingTask = r;
return r;
}
public void play() {
// exoplayer start code
trackingCallback.post(getTrackingTask());
}
public void pause/stop() {
trackingCallback.removeCallbacks(trackingTask);
}
..
}
And now you can track when the current position actually has changed--if it has changed, then you can show your video output view / swap views / remove preview (ie, use MediaExtractor to grab initial frames, overlay as preview in an ImageView then hide once current position is increasing). You can make this code more complete by combining it with the state listener: then you know if you are buffering (check buffering position versus current position), actually playing, paused or stopped with proper callbacks (in MediaAction). You can apply this method to both MediaPlayer and ExoPlayer classes (since it is just an interface and handler).
Hope that helps!