How can Copy and move `assets` folder data in runtime? - android

I have created 2 directories in the assets folder.
One is android and second is window.
--assets
1:- android
2:- window
I have a few files inside in the android folder. I need to copy all of them from the android folder to the window folder at runtime. How do I do it?

You can't. The assets folder is read-only and cannot be modified after compilation.
You can copy your files into a similar structure on the internal storage if you wish to do so.

Related

Android studio removes my file/folder in packages (in android package) automatically, how to prevent?

I create a folder in android package path (in this path: app\build\generated\source\r\debug\android\ ) named "print" to put my files.
Application works well but after a while it removes automatically and must create and copy my files again.
I unchecked "Optimize imports on fly" in Settings>Editor>General>AutoImport but again deleted my file (same as checked).
I don't understand why it deletes that file and folder, You have any solution?
You have to put the file inside the src folder ,not the build folder.
screenShot showing where the file should be
You are putting your folder inside an Android generated folder. That will get regenerated every time you rebuild. You will have to put your files elsewhere. If they are media files, put them in a resource folder. Otherwise, assets works too.

assets folder missing in LibGDX project

I need to add some files to my android/assets folder of my project however, it isn't there ? I may have accidentally deleted it without knowing.
how do I create the assets folder?
Android studio doest provide ASSETS folder by default
you have to create it from
For the Android plugin, extra files and folders specific to Android:
AndroidManifest.xml
res/
assets/
aidl/
rs/
jni/
jniLibs/
Please read where to place asset folder

Android Studio: Inserting files into the Assets folder

I'm trying to copy and paste a whole bunch of files/folders into my Assets folder (that I created in the Main folder by selecting New > Folder > Assets Folder). But I get this error:
Cannot create class-file
The file in question is GUIDemo.class but there are others like it, too. Any suggestions how I can copy and paste the assets files into my project?
Android Studio uses Gradle-based build system, you should
putting assets/ inside of the source sets (e.g., src/main/assets/)
or create a folder under res
Try right click your app -- New -- Folder-- Assets folder
Change Android tag to Project, right click src --- make module app

Can't find my assets folder

I'm developing an Android application and I want to add a custom font. I read about the epic assets folder and her location over some themes like this. I check my src folder - it's not there. I check almost every single directory from my project tree and I still can't find her. Here is the picture of my directory tree.
And by the way, on my previous project, on Android 0.6 I used to add a custom font but I don't remember where was the folder located and now, on Android Studio 0.8 I even can't find my folder.
Under your main folder you need to make an assets directory.
Right click on the "main" folder -> New -> Directory
And then name it "assets" and here is what it should now look like (minus the xml file of course)
Todays IDEs do most of the work for you. But if they fail, why you not just try to do it yourself? Place your assets-folder in src\main\assets and you should be fine.

Android assets folder not added to apk

I'm pretty new to eclipse and Android and I'm trying to add some files to the assets folder, but certain files and directories are not being included in the .apk file.
I have set-up the following structure in the solution:
/assets
/textures
/test.png
/splash.png
/xml
/testData.xml
I don't know if there is a specific way to get eclipse to re-build/compile the project and add the new assets to the assets folder in the .apk, but the /xml subfolder (and its contents) are not in the apk. Subsequently I get FilenotFoundExceptions thrown when I deploy the app. The textures are all included.
How can I force a recompile and rebuild of the apk and is there anywhere to manually check which files are included in the project (like an assets manifest file)?
As far as I know there are no restrictions placed on hierarchy or file formats for within the assets folder. Also, when I dragged the files from the desktop to the solution explorer, I selected 'copy files to project'.
Thanks
It appears one cannot use upper-case letters in the naming of files within the assets folder. Contrary to my example above, I was actually using camel-backed file names within the folders. After changing the file names to lower-case, the apk was automatically re-built with the assets the next time I deployed

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