How to get my own endpointId with Nearby Connections? - android

With Nearby Connections, each device has an endpointId, something similar to zkHk.
Getting the endpointId of others is trivial since it is returned by the API when scanning or connecting to other devices.
I must miss something, but I cannot find a way to get my own endpointId (apart implementing a mechanism where a connected peer echoes my id). It can be useful for some protocols where I want to follow what is sent to who.
The only thing I found is getLocalEndpointName but it returns my name, not my id. Even though it seems the C++ version of Nearby have it!
Do you have some ideas for Java/Kotlin? I specifically seek to get the endpointId, and not use alternatives like using a kind of GUID in the localendpoint name as a replacement.
Edit: Some example of usage
1) For instance, it can be interesting to implement some network mesh protocols. Several devices are interconnected making a global network, and each device add its endpointId in the incoming payload before sending it again, so others can check if they should send the payload to a device that already has it.
2) I may also want to specifically send a packet from device A to C through B acting as a relay, and add some "from: A" and "to: C" field in the payload so the network would know how to route the data and avoid some retransmission cycles. It is simpler to do that with endpointId since each device has a list of endpointId to which it is connected.
3) It can also be interesting for debug purpose. If I do some tests with a phone connected to several others (e.g. star network), it is easier to know from which phone a new piece of data is coming, all the more if I want to use name for another purpose.
Note: all of that could be done differently (e.g. use some unique identifier for the "name" of the devices and check that instead of the endpointId) but it seems a little cumbersome. All the more since endpointId guarantee a kind of unicity, whereas I must enforce it for the name. Moreover there isn't lots of information I can have on another device before exchanging data (only endpointId and name), so I feel I remove my last metadata slot if I use name as a substitute for endpointId.

As of today, you can't get your own endpoint id. We didn't see a reason you'd need it. Can you give a more detailed example of an algorithm where you need to know your own id?

i think you want to get your endpointId and sent its to other devices to know you again ?
if yes
let's think like that :
other devices will get your EndpointID and save it every time you connect to them
1)you have an Arrylist<EndPointObject> listOfUsers where EndPointObject it's an Object contain informations about Connected Endpoint Device (you create this class).
we w'ill use this Arry list to save recieved Endpoint informations
2)you need to make EndPointObject class Serializable by implements Serializable,you are doing that to make it able to be converted to Byte[] and send it in payload
public class EndPointObject implements Serializable
{
String endpointId ;
.
.
.
}
3)this is the Converting class add it to your project
public class SerializeHelperForPayLoad {
public static byte[] serialize(Object object) throws IOException {
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
ObjectOutputStream objectOutputStream = new ObjectOutputStream(byteArrayOutputStream);
// transform object to stream and then to a byte array
objectOutputStream.writeObject(object);
objectOutputStream.flush();
objectOutputStream.close();
return byteArrayOutputStream.toByteArray();
}
public static Object deserialize(byte[] bytes) throws IOException, ClassNotFoundException{
ByteArrayInputStream byteArrayInputStream = new ByteArrayInputStream(bytes);
ObjectInputStream objectInputStream = new ObjectInputStream(byteArrayInputStream);
return objectInputStream.readObject();
}
}
4) now the strategy is every time you connect to an endpoint Device you will exchange yours EndpointObject informations,so in payloadcallback
PayloadCallback mPayloadCallback =
new PayloadCallback() {
#Override
public void onPayloadReceived(String endpointId, Payload payload) {
if (payload.getType() == Payload.Type.BYTES) {
try{
onDataReceived(endpointId, SerializeHelperForPayLoad.deserialize(payload.asBytes()));
} catch (IOException | ClassNotFoundException e) { e.getMessage(); }
}
}
// onData recieved void
void onDataReceived(String endpointId, Object object) {
// do something with your Object
EndPointObject recieved_user_info = new EndPointObject();
if (object.getClass() == EndPointObject.class){
//casting
recieved_user_info = (EndPointObject) object;
//now add his end pointid to his information
recieved_user_info.setEndpointId(endpointId);
listOfUsers.add(recieved_user_info);
}
}
i'm very new in nearby technology ,but i hope that's helpful ,
by this way you can ask other end endpoint to send you your own endpointid every time

Related

Check if RS232 response contains malformed chars

I have android platform on one end and arduino on the other, connected via serial. Everything works fine, however in some cases arduino restarts itself and causes a flow of unknown characters while its restarting to the serial.
Here is a serial log while arduino is rebooting:
�z������"&O�Z&���B
���F ���cd�:{����t�>��+������2�~����. ���r���DD���^��.�.B�.��ڮ2t��Z:��,R��A�ڢr��Ckˡ���.-���N^���b�����^���
Question is, how can I check on android end if the response was malformed?
You should probably add some kind of "framing" to your messages. CR/LF isn't enough.
For example, put a special "preamble" at the front, and watch for it on the Android side. Choose something that will not occur in the body ("payload") of the message. And choose something that is very unlikely to occur in the random chars that show up on a reboot, a couple of chars long.
You could also put a CRC at the end. "Fletcher" is easy.
I ended up using simple solution like this:
private String filterData(String receivedStr) {
if (receivedStr.contains(RECV_HEADER) && receivedStr.contains(mReadRules.RECV_END)) {
int header_pos = receivedStr.indexOf(RECV_HEADER);
int crc_pos = receivedStr.indexOf(RECV_END);
return receivedStr.substring(header_pos, crc_pos);
} else {
return null;
}
}
It also extracts message if its wrapped around with malformed data.

EADDRINUSE When creating server socket on google glass

I am developing a google glass/android application. It is a video streaming application that has a server/client setup where the phone/glasses is the server and hooks the pc up with the session description for playing the video. It works great on the android and everything runs fine but as soon as I try to test it on the google glass it throws an error at this line
sSocket = new ServerSocket(sPort);
The exception message says "EADDRINUSE" which I'm assuming means the port is already opened but I never opened it. Even if I had opened it and my program didn't close it I changed the port a couple of times and it still says it's in use.
Thanks
Tyler,
Google Glass, like android, consistently will have many of it's ports occupied by applications running in the background. When creating a socket for your server to listen on, you have two choices:
1) Have a predetermined list of ports you can choose to have your server listen on.
If you choose to do this, then you can simply have a datastructure (list, queue, heap [if you have some priority of which ports you would like to use], etc) which contain all of your ports, then you can simply traverse them until you find an open port.
This can be achieved in the following manner:
private ServerSocket allocatePort(List<Integer> myArray) throws IOException {
for (int individualPort : myArray) {
try {
return new ServerSocket(individualPort);
} catch (IOException io) {
continue; // An exception will be thrown if this port is currently in use. It's OK, let's try another port.
}
}
// When no ports are available, let's throw an exception stating we were unable to find an open port.
throw new IOException("we were unable to find an open port");
}
Then simply invoke this method within your as follows:
int[] arrayOfPorts = {5000, 5001, 5002, 8000, 8001, 8002, 8003};
List<Integer> myArray = new ArrayList<>();
myArray = IntStream.of(arrayOfPorts).boxed().collect(Collectors.toList());
ServerSocket sSocket = allocatePort(myArray);
2) If you don't mind which port to listen in on, you can use the constructor to pick any available port.
This can be achieved as follows:
ServerSocket sSocket = new ServerSocket(0);
You can read up more on ServerSocket's Javadocs. Notice under the parameter's subsection:
port - the port number, or 0 to use a port number that is automatically allocated.
Please let me know if you have any questions!

Android usb host: asynchronous interrupt transfer

I'm trying to connect a USB-Device ( build by myself ) to communicate with my development board ( ODROID-X )
Unfortunately, the examples are very little, as far as the asynchronous communication. I'd some problems with the interrupt driven data exchange - how to build the connection by using the asynchronous interrupt mode?
In one direction, the transmission was possible ... but in both it doesn't work. Is there an example like this:
send a ByteBuffer with endpoint_OUT
get a message from device on endpoint_IN
both in interrupt mode.
Thanks a lot for your support.
Hardy
Perhaps I am misunderstanding the question here.
The sample missile lanucher app that is part of the API package from level 12 onwards uses the queue() and requestWait() methods to handle interrupt type endpoints.
Requests are either In or Out and depend on the direction of the EndPoint.
The code for a pretty noddy request->reply looks something like this. You would want to structure real code differently but this gives you the gist of what needs to happen (I hope)
public void run() {
int bufferMaxLength=mEndpointOut.getMaxPacketSize();
ByteBuffer buffer = ByteBuffer.allocate(bufferMaxLength);
UsbRequest request = new UsbRequest(); // create an URB
request.initialize(mConnection, mEndpointOut);
buffer.put(/* your payload here */;
// queue the outbound request
boolean retval = request.queue(buffer, 1);
if (mConnection.requestWait() == request) {
// wait for confirmation (request was sent)
UsbRequest inRequest = new UsbRequest();
// URB for the incoming data
inRequest.initialize(mConnection, mEndpointIn);
// the direction is dictated by this initialisation to the incoming endpoint.
if(inRequest.queue(buffer, bufferMaxLength) == true){
mConnection.requestWait();
// wait for this request to be completed
// at this point buffer contains the data received
}
}
}
If you are actually looking for a way to run this IO in an asynchronous manner without binding a thread to it, then I think you need to consider using the DeviceConnection.getFilehandle() method to return a standard file handle which in theory you can then use as if it were any other file type resource. I would note however that I have not tried this.
If neither of these addresses the issue please revise the question to clarify what you are struggling to find examples of.
I hope this helps.

How to auto-accept Wi-Fi Direct connection requests in Android

I have 2 Android devices using WiFi Direct. On one device I can get information about the other device using the WifiP2pManager class, and request a connection to the other device. However when I request a connection, the other device pops up a little window and asks the user if they want to accept the connection request.
Is it possible to auto-accept these connection requests? I.E to be able to connect to the other device without user confirmation?
It can be easily done with the help of Xposed framework. You just need to replace the single method inside one of android java classes (see the link from snihalani's answer). But of course to use Xposed your device must be rooted. The main idea can be expressed in the following code (using Xposed)
#Override
public void handleLoadPackage(LoadPackageParam lpparam) {
try {
Class<?> wifiP2pService = Class.forName("android.net.wifi.p2p.WifiP2pService", false, lpparam.classLoader);
for (Class<?> c : wifiP2pService.getDeclaredClasses()) {
//XposedBridge.log("inner class " + c.getSimpleName());
if ("P2pStateMachine".equals(c.getSimpleName())) {
XposedBridge.log("Class " + c.getName() + " found");
Method notifyInvitationReceived = c.getDeclaredMethod("notifyInvitationReceived");
final Method sendMessage = c.getMethod("sendMessage", int.class);
XposedBridge.hookMethod(notifyInvitationReceived, new XC_MethodReplacement() {
#Override
protected Object replaceHookedMethod(MethodHookParam param) throws Throwable {
final int PEER_CONNECTION_USER_ACCEPT = 0x00023000 + 2;
sendMessage.invoke(param.thisObject, PEER_CONNECTION_USER_ACCEPT);
return null;
}
});
break;
}
}
} catch (Throwable t) {
XposedBridge.log(t);
}
}
I tested it on SGS4 stock 4.2.2 ROM and it worked.
I guess the same could be done with the help of Substrate for android.
From my current understanding of the API, You cannot really accept connections automatically without user's intervention. You can initiate a connection, that doesn't require user intervention. If both of your devices are mobile devices, you will have to accept connection request on one end.
I have put this as a feature request in android project hosting.
You can monitor their response here: https://code.google.com/p/android/issues/detail?id=30880
Based on the comments, do you really need to connect to the devices if you just want to track and log the vehicles around you ?
I don't know the scope of the project, but you could simply use the WifiP2pDeviceList that you get when you request the peers in the WifiP2pManager. You could get the list of the devices (~= vehicles) around you and could log this.
Connection is useful if you want to send more detailed information I guess.
If you can modify the framework, you can ignore the accept window and direct send the "PEER_CONNECTION_USER_ACCEPT".
Base on Android 5.0, "frameworks/opt/net/wifi/service/java/com/android/server/wifi/p2p/WifiP2pServiceImpl.java".
You must find the "notifyInvitationReceived", and modify to ...
private void notifyInvitationReceived() {
/*Direct sends the accept message.*/
sendMessage(PEER_CONNECTION_USER_ACCEPT);
/*
... old code
*/
}

How do I get the UUID of a bluetooth device?

I need to know UUID on API 8 (2.2) or possibly 2.3.3.
As I understand the documentation, this should be allowed:
phoneDevice = blueAdapter.getRemoteDevice(phoneAddress);
ParcelUuid[] phoneUuids = phoneDevice.getUuids(); // Won't compile
Eclipse gives me:
"The method getUuids() is undefined for the type BluetoothDevice."
But see:
http://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#getUuids()
Also, I would like to know how the UUIDs are "parceled" inside the ParcelUuid[]. In case I ever manage to get there, how do I retrieve a UUID from a parcelUuid[]? Documentation for Android bluetooth seems to be very poor, in my opinion.
What a joke!
Now I try to get it from the intent, but this too gives: *"EXTRA_UUID cannot be resolved or is not a field"*:
intent.getParcelableExtra(BluetoothDevice.EXTRA_UUID);
You have to use reflection to use the getUuids() and fetchUuidsWithSdp() on android version < 3. So, try the code:
Method method = phoneDevice.getClass().getMethod("getUuids", null);
ParcelUuid[] phoneUuids = (ParcelUuid[]) method.invoke(phoneDevice, null);
//this will support from API level 15 and above.
Broadcast Action: This intent is used to broadcast the UUID wrapped as a ParcelUuid of the remote device after it has been fetched. This intent is sent only when the UUIDs of the remote device are requested to be fetched using Service Discovery Protocol
Always contains the extra field EXTRA_DEVICE
Always contains the extra field EXTRA_UUID
Requires BLUETOOTH to receive.
Constant Value: "android.bluetooth.device.action.UUID"
//no way to degrade its hardware related. there is no supporting jar also. http://developer.android.com/sdk/compatibility-library.html
Unfortunately, I don't think there is any good way to get the UUID's supported by a BluetoothDevice with API level < 15. I guess that's why they added the new functions in API 15.
Note, from the docs for BluetoothClass
BluetoothClass is useful as a hint to roughly describe a device (for
example to show an icon in the UI), but does not reliably describe
which Bluetooth profiles or services are actually supported by a
device. Accurate service discovery is done through SDP requests, which
are automatically performed when creating an RFCOMM socket with
createRfcommSocketToServiceRecord(UUID) and
listenUsingRfcommWithServiceRecord(String, UUID).
So, perhaps the device class could be used as a hint as to what services will be available until you perform one of the listed functions. Certainly it doesn't hurt to check the class since this won't require any additional bluetooth operations.
Note that the service class is also available (it is part of the device class) but this is just a general class, not a listing of specific services (like from SDP).
try BluetoothAdapter class
any question, read: http://developer.android.com/reference/android/bluetooth/BluetoothAdapter.html
In case you can not get UUID from getUuids() method. Please try the other way.
After scanned successfully, you should receive byte[] (scanRecord), so from this result, if you can recognize UUID format you can split step by step to get correct UUID as these codes.
P/s : Important thing, you should know UUID format to get from index correctly.
// Put item into hash map
// UUID from index 10 to 24 : 12233445566778899aabbccddeeff0
StringBuilder mSbUUID = new StringBuilder();
for (int i = 0; i < scanRecord.length; i++) {
// UUID
if (i >= 10 & i <= 24) {
if (Integer.toHexString(
scanRecord[i]).contains("ffffff")) {
mSbUUID.append(Integer.toHexString(scanRecord[i]).replace("ffffff", "") + "-");
} else {
mSbUUID.append(Integer.toHexString(scanRecord[i]) + "-");
}
}
}

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