I know this glitch is just visual, but it can get disturbing. So i made a relative layout holding a buttons. I wanted to use the XML visualizer, but when I drag around the relative layout, it redraws a lot and makes it so theirs many picture of the layout. Actually, it dose that for all my layouts! (The bigger ones are less noticeable) Note that this stops as soon as I stop dragging.
Here is a screen shot:
This happens most of the time when I use the xml editor. How can I fix this?
Just In case someone is experience such things, this has been patched in the latest android studio version.
Related
Image of XML code and Design Differnce
In this there is a space left right of the image in AVD but in preview, space is fully covered for ImangeView
Same in case if TextView
I want the AVD design same as Preview. Is there any solution of the problem please help
You have to set the layout_centerOrizontal in "true" for each graphical component. It will solve the question of horizontal align issue. But, the preview cannot show all the devices, have this in mind. So, you have to predict somehow to achieve better performance for differents functions and diffents devices.
In your case, with your example, you have to make the all components be on the center (i'm guessing that is what you want). You can work with padding too. So in order to fill the space in a better way (not too empty, like the space below the images on the first image), you can use margin and padding settings that can bring a better looking.
Folks,
I cant design my android screens and see it on my emulator somehow the resolution, zoom (whatever) in the emulator is big and my layout is messed up.
The whole layout is inside a FrameLayout, the paragraph text in the emulator pic is inside a RelativeLayout, which is set to GONE after users upload rating, then LinearLayout shows up with the overall rating bar in the some place where the RelativeLayout was.
My question is why is this happening since in the preview it seems perfect and on the emulator it seems all messed.
Please see the screenshots:
Android Studio Preview:
Genymotion Emulator
It is really hard to determine what exactly is wrong without seeing your xml markup.
Possible Reasons
You gave your layouts some sort of fixed size, and therefore it appears to be fine on your markup, but whatever you are emulating on Genymotion is using a different ratio.
When you do a View.GONE, you say you are replacing a RelativeLayout with a LinearLayout. Well, do you make sure that the layout that is replaced is layoutAbove whatever that frame layout below it is?
Some layout just has some attribute, like an alignment issue, that is causing this.
Trace your steps backwards, removing one thing at a time. Get it to work with that view gone first, then add it and manipulate it after.
I am developing an Android app and am a bit stuck on how I go about creating the layout I'm after. I said spotify-like (website not app) as I dont want the parallax effect. It's actually closer to http://www.poormet.com/.
What I have tested so far is a RelativeLayout with an ImageView and Listview (with transparent dividers) within it. This layout shows the image in the background between rows which is a step in the right direction. The issue is I'm at a loss as to how to get the images to change smoothly depending on what listrows are on screen.
Also, if I want to replicate the text over the images like poormet example mentioned above, then it seems to me I am going to have to have alternating transparent and not transparent rows.
Am I on the right track or am I approaching this problem the wrong way?
Any guidance will be greatly appreciated!!!
(also, please let me know if what I have described doesn't make sense - more than happy to clarify)
The top level layout in my activity is a framelayout. I have completed, debugged and tested this app and it works exactly like it should in all respects on my g1 and on various emulators. But on 3.7-inch displays running 2.1+, some imageviews packed in a linearlayout
are periodically not visible. I know that they are there because you can touch and drag them with effect in the app. So I assume somehow
they have gotten under the SurfaceView that is the main component of the app. This is apparently so even though the SurfaceView is declared in the xml prior to the LinearLayout. However, the ImageViews IN the LinearLayout are added programmatically towards the end of onCreate().
Framelayout stacks everything that is added to it, one on top of the other--the only way you will see more than one child of a frame layout is if they are smaller than the screen and are placed apart from eachother.
Oddly, sometimes the imageviews ARE visible--it is random. Anyway, I've been trying to combat this with framelayout.bringChildToFront(View v) on the linearlayout without success.
I wonder if anyone has any insight into how the behavior could be random like that, and how I should code these imageviews
to keep this from happening, and why the problem appears only to occur on 3.7 vs 3.2 inch screens (as it happens, the two 3.2-inch screens were both htc, so vendor might be factor too).
[edit] Actually, I've determined that this is a 2.2 issue, not a screen size (or even vendor) issue. Can't ensure that ImageViews added to a framelayout with a SurfaceView
in it will appear on top of the surfaceview. I ran some tests in the respective onDraw() methods and the imageviews are 'visible' (0), and nothing does anything to the alpha of the drawables, which are there as well at ondraw(). [/edit]
Any insight would be welcomed.
Ken T.
I had to draw the drawables in SurfaceView's doDraw() method, and I had to change the file names of the drawables. I think this was a case of malicious code somewhere. I had to scrap the ImageViews and transfer my touch-handling code elsewhere.
I am fairly new to android and am having some problems with a layout. Below is an approximation of what I want the layout to look like. (I would like the list to be below the screen at first so that the user can scroll down to see it.) However my code as it currently stands makes all of the views on the left only take up a quarter the screen instead of half, as depicted, even though I have all widths set to fill_parent.
Also, this layout seems to mess up the coordinate system on my custom view. Normally this wouldn't be much of an issue, but in this case I am using that view to draw a picture and the picture ends up in the wrong place. Does anybody have any idea how to resolve these issues?
Could you show the XML file you are using? This would be helpful. Also, the coordinate system of a View does not change based on the layout.