Xamarin: Unable to build after updating NuGet Package: Xamarin.Build.DownloadsAaRProgGuard failed - android

In my app I now have this issue upon building:
The "Xamarin.Build.Download.XamarinBuildAndroidAarProguardConfigs" task could not be loaded from the assembly C:\Users\xxx\Desktop\xxx oud\packages\Xamarin.Build.Download.0.4.6\build\Xamarin.Build.Download.dll. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask.
I've read in the forum from many users that just restarting Visual Studio would fix this. Other suggested changing the Xamarin.Build.Download package.
Well, just restarting does nothing and changing the package is not possible, because other packages seem to depend on this. So just remove those to? I cannot, because those packages somehow depend on the first package so it just goes back and forth.
All I did yesterday was download the Facebook SDK from NuGet and even though I deinstalled it again, I cannot build - always with the above error.

Related

[INSTALL_FAILED_INVALID_APK]Base.apk is missing with Xamarin.Forms

Not sure if this is the correct place for this but I have no idea what is happening.
I have installed Visual Studio, selected the Xamarin.Form development option. I then created a blank app called AwesomeApp. When I create ANY android simulator, I get the below error:
ADB0010: Deployment failed Mono.AndroidTools.InstallFailedException:
Failure [INSTALL_FAILED_INVALID_APK: Package couldn't be installed in
/data/app/com.companyname.awesomeapp-n7s-TVkN9lE8v1nea3tFZg==: Package
/data/app/com.companyname.awesomeapp-n7s-TVkN9lE8v1nea3tFZg==/base.apk
code is missing]
Has anyone experience this or even found a way around this? Following the suggestions only, such as cleaning the project, solution and rebuilding are not working. This happens with any project, no matter of the name or naming convention (i.e AwesomeApp or awesomeapp)
For me it's fixed by changing Dex Compiler from dx to d8 and disabling Shared Mono Runtime & Multi Dex
Upd:
A bit late but disabling Shared Mono Runtime is optional. Found out that it also works with it.
Try setting your project back to the current recommended defaults. Remove all of the following properties from the .csproj file:
AndroidEnableMultiDex
AndroidDexGenerator
AndroidLinkTool
AndroidDexTool
This will let Xamarin.Android pick the current latest default values.

Attribute "imageAspectRatioAdjust" already defined with incompatible format.(APT0000)

My game is able to build and run on debug mode so I was hoping it would be ready to be built in release mode but I'm currently stuck with this error in the title. Anyone knows the solution?
EDIT : I've tried commenting the imageAspectRatioAdjust in common_attrs.xml but it would cause alot more different errors.
EDIT : I've found out that there is two file that contains imageAspectRatioAdjust in the release folder of my game when I tried to build it, but there is only 1 file that contains imageAspectRationAdjust in debug. Even if I tried to delete one or the other, I have to clean and rebuild and it would reappear again in the same folders.
I've added Facebook Android SDK into a sub project which a main project is dependant on, which requires me to add Facebook Android SDK into the main project as well but I've accidentally updated some of the packages in the component on the main project and did not update the packages on the sub project, which seems to be the cause of this error.

Getting nonsensical errors when running Android Application - "java.lang.Error: Unresolved compilation..." RuntimeException

I have a demo application that relies on a library we've developed. This was running fine until I just started randomly getting "Unresolved compilation problem" RuntimeException when I went to run the application. I had seen this before and usually a clean build fixes this, but that's no longer the case.
The errors that follow the "Unresolved compilation problem" are related to not being able to find packages it clearly show find:
AndroidRuntime(893): The import java.util cannot be resolved
AndroidRuntime(893): The import android cannot be resolved
When this happens the project will start to show up in error. Almost all the issues are around one of our Exception classes "not extending Throwable" despite the fact it extends 'Exception' (which of course extends Throwable).
I've done the following:
Ensured depend projects are properly referenced
Clean/build
Deleted the work space and brought the projects back down through source control
Deleted the ADT (with eclipse & SDK) and .android/ directories and re-installed
I feel like I'm running out of options here. Any ideas?
Update: I decided to recreate the library project and copy the source. This actually fixed the problem for a short while until I changed the 'targetSdkVersion' from 16 to 18. After this it stopped working. Changing it back to 16 did not make a difference.

unable to instantiate application - ClassNotFoundException

EDIT: This problem has not already been resolved in the other suggested SO question
I had a fully working app on the market for over a year, with very few crash reports. Then recently I changed my app into a library, so that it could be included within multiple different "wrapper" projects. This was so that I could easily make different version - free, paid, non-google markets, with/without in-app purchasing etc etc.
The new "library+wrapper" app appeared to work fine. I could run it multiple times, without error. But then a day later (when presumably the OS had closed some or all of the app's activities) I tried to run it and it reported
Unable to instantiate application com.mycompany.mygamelibrary.MyGameApplicationClass: java.lang.ClassNotFoundException: com.mycompany.mygamelibrary.MyGameApplicationClass
The class it failed to find is the first class that runs when the program starts up, MyGameApplicationClass - which extends Application. This class is part of the library.
I suspect something goofy in one of the two manifest files.
The manifest of the wrapper project contains the lines...
<application android:icon="#drawable/mygame_icon"
android:screenOrientation="portrait" android:label="My Game Name"
android:name="com.mycompany.mygamelibrary.MyGameApplicationClass">
Any ideas what could have gone wrong?
EDIT: The library was referenced "the correct way" as defined by yorkw's answer to this SO question.
EDIT: I can not repeat the crash at the moment :-( I don't know what it is the OS does when the app is not used for a day or two.
There are two possibilities. Either you, like me, have a spelling error in your manifest file. Have a co-worker or friend read it to make sure the name is correct. Or you have not referenced the project correctly.
The official document describes how to properly link projects in its documentation.
Why it would first seem to work and later stop working is a bit of a mystery. However, I guess that the VM might still have had the necessary references ready to resolve the classes in the library just fine. A restart of the VM removed all those references and trying to resolve them was unsuccessful.
Update: Regarding the edits in the OP: As you confirm that you have correctly referenced the other project, you can check if the project is included in APK, just to be sure. You can rename and open an APK as any other archive (.rar works fine for me). Sometimes, it happened to me, the project is not correctly included in the APK. A cleaning of your workspace usually remedies the problem and so could a restart of your IDE depending on what you are using. To manually conduct a clean in Eclipse for example, use Project->Clean... or try Android Tools->Fix Project Properties by right-clicking on your project.
As you seem to also have fixed the problem by restarting your device, it could be that the libraries were linked incorrectly. A problem that I have never seen myself but as a very common quote says: "Have you tried turning it off and on again?".
For Android Studio:
Build --> Clean Project
Fixed issue.
Have you tried to make a new subclass of MyGameApplicationClass in your 'main' project and set it in the manifest as Application class?
I had a slew of bugs with Android Studio 3.0 Canary 4 and the way I fixed them was by editing the AndroidManifest.xml by adding in some jibberish to the application name. Then, I clicked build. Obviously, a whole mess of new error messages appeared. I changed the name back to what it should be, built the app, and it just ran.
Sometimes, I just don't know...
EDIT: Just ran into this issue on Android Studio 3.0 Canary 4 on my laptop when switching over. I again went through the same process of changing AndroidManifest.xml file to contain a typo, building, and changing back. That didn't work.
I then noticed that instant run was still enabled. Going into settings (by clicking command + , (comma key)) and typing "instant run", I was able to disable instant run, built the app, and the error of class not found went away.
Summary of Steps to Fix [FOR ME]
Invalidate cache / restart
Clean the project
Manually delete the build folder (need to be in project view for this one)
Make an intentionally errant edit to your AndroidManifest.xml file, build the app, observe the errors, remove the errant edit and build again
Disable instant run
Again, I don't mean to insinuate that this will fix everyone's error, but I have now used some combination of these steps on two different machines (MacOS Sierra) and it has been resolved for me. Hope it helps.
In my case, application id and package were mismatched. This should be same as presented in following images...
AndroidManifest.xml
app/build.gradle
In this case you can see, applicationId and package both are same that is com.mycompany.mygamelibrary
May be its a Build Path Configuration problem.I did the following to solve the issue.
1.Right click on your project and go to Java Build Path.
2.Click on Order and Export tab.
3.Check Android Private Libraries and other 3rd part libraries if you have added.
4.Press ok and clean the project.
I hope it will solve the issue.
Once I had the same error message, but maybe the cause isn't the same.
I did a code and worked for a while, then I wanted to improve it and got the same error and I couldn't run it.
I could fix the problem with
the correct Build Path order (as I can see you've already did this)
I check on the Order and Export tab the android-suppor-v4.jar
and the key was the Android SDK Managert->Upgrade everything and (next) Eclipse->Help->Check for updates.
After I upgraded to the latest android plugin and SDK my app compiled and ran again.
I hope this will help you!
I'm not very sure about this but it might be that your system's debug.keystore license validity has expired as it is valid for only 365 days. You just need to delete the debug.keystore from your computer. The debug.keystore will be generated automatically by Eclipse when you compile your Android App.
Same message seen ... this time it turned out to be different output folders for MyApp/gen and MyApp/src in the Build Path (caused by Maven integration).
Unchecking "Allow output folders for source folders" solved the problem.
I had this issue in an Android application that needed an Application class which was created in wrong path inside the Android Studio project. When I moved the class file to the correct package, it was fixed.
This all Process work for me to solve application class Exception.
Step 1: Open Run(window+R) Search -> Prefetch Remove all file (Some file not Delete)
Step 2: Open Run(window+R) Search -> %temp% Remove all file (Some File not Delete)
Step 3: Open Android Studio -> Build -> Clean Project
OR
Select File > Invalidate Caches / Restart > Invalidate and Restart from Android Studio toolbar.
OR
Close and reopen Android project.
OR
Restart System
I ran into this issue several times and both times it seemed to be caused by some instant run feature.
In my case, deleting the application from the device and then installing it from Android Studio again resolved the issue.
I ran into this problem today. The project runs well for over a year but today it reports this issue, and cannot debug on my testing device.
I fixed it by updating to latest gradle version. Hope this can solve your problem.

java.lang.NoClassDefFoundError with external jars in Android project

I've been searching the internet for two days now, and I feel like I've tried everything.
Please let me know if any code snippets might be helpful in finding a solution.
I've created an android application with the standard login activity. In the doInBackground()-method, I invoke a static method from another external class. Since this method will be invoked once the submit button is clicked, the error occurs during runtime. The class is included in my file, and there are no compilation errors. Whenever I tap/click on the Submit-button, I get a java.lang.NoClassDefFoundError referring to a class (in my external jar) that is used and properly included in my external file I refer to in the doInBackground()-method.
All my external libraries are in the 'libs'-folder. I've tried adding them to the build path manually instead and checking the boxes next to them in the 'order and export'-tab instead of the checkbox next to the 'Android Private Libraries' entry. I've tried putting the 'gen'-directory above the 'src'-directory, which didn't change anything either. Restarting eclipse, reimporting the project as a whole, playing around with the order of the external libraries in the build path, fixing project properties and cleaning the project over and over, nothing helped. I've checked this
http://javarevisited.blogspot.de/2011/06/noclassdeffounderror-exception-in.html
and tried every solution, but none of them worked for me. I ad a similar problem with a library before, and I could solve it by changing some build path settings and restarting Eclipse. However, this just doesn't work for me any more. I hope anybody has another solution or an idea, I have no clue what's wrong...
Thank you all in advance!
Yeehaw
Edit:
Despite creating a whole new project and adding my previous files to this new project, I still had the same problem in the new project. I think I figured out where this error came from: When I added my external library, I still had dependencies from the just added .jar to other jars. After adding those as well, the compiler said I needed the java.rmi.Remote class, which is in Java's JRE system library (rt.jar). Adding the whole jre library to my project made the compiler error disappear, the runtime error, however, still persisted.
After some more research I found out that my external library is probably not compatible with the android runtime environment, which means that the jar's .class-files don't have an equivalent .dex-representation which is neededfor the Dalvik virtualmachine on android powered devices. For many java jar's, especially those designed for use with the android platform, those problems don't occur.
Please correct me if I'm wrong, but this explanation seemed pretty plausible to me. Too bad, since this is the only way to currently access our database programmatically.
Make sure you've updated to the latest version of ADT Eclipse plugin and SDK Tools and also make sure "Android Dependencies" is checked in your project properties.

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